Mark CMG
Creative Mountain Games
buzz said:Vbulletin 3 totally makes edition wars easier. You'd never see that with Vbulletin 1. And it totally nerfed Haste!
Oh, I think there has always been a limit on how rapidly one can post.

buzz said:Vbulletin 3 totally makes edition wars easier. You'd never see that with Vbulletin 1. And it totally nerfed Haste!
From page 192:Storm Raven said:Yes. Yes there was. It was what allowed DMs to randomly determine the all-important question of whether the hooker the PCs met on the city street was a "vulgar trollop", a "haughty courtesan" or a "forlorn doxy" (or whatever the exact entries were). Make the determination was pretty critical stuff in the game too.
To be fair, 1e modules generally said "an adventure for characters level X-Y," where the spread was usually 3-4 levels, typically 1-4, 5-7, 8-10, etc.solkan_uk said:What I loves was that levels got so divergent, yet modules still said "for 4-6 characters of 9th level" (or whatever).
buzz said:To be fair, 1e modules generally said "an adventure for characters level X-Y," where the spread was usually 3-4 levels, typically 1-4, 5-7, 8-10, etc.
You're wrong. The old ENworld had character and told stories, the new ENworld is nothing but overuse of stock iconic characters.Raven Crowking said:There was never a shiny, happy ENWorld. That's nostolgia talking.![]()
Storm Raven said:Which, in many ways, would be accurately translated into something, like "an adventure for 4-6 characters with 60,000 experience points each."
Raven Crowking said:There was never a shiny, happy ENWorld. That's nostolgia talking.![]()
Crothian said:Say's the guy who joined in 04!! EN World was a lot different back then!!![]()