steeldragons
Steeliest of the dragons
To the DMs out there...and/or those who have a desire to DM in 5e...
How much is...or should...your game be a "World in which the Players' Characters live and adventure"?
OR, the flip side...
How much are the players responsible for setting the world in which they live and adventure?
OR...
Any variations/percentages/combinations thereof.
In other words, as a DM, your "job" is to present the world in which the PCs adventure...yes, and adjudicate and make it "fun" for your players and yourself (those are givens I think we can all, hopefully, agree with).
How much of that do you take as your responsibility and creation vs. how much to do "leave it open", so to speak, and let the players dictate and create the world in which they are adventuring...and then/thus "making" as they go along?
AND...
How much should 5e apply...in the system/crunch/rules...the parameters by which you, the DM, attempt to do that?
Discuss.
--SD
How much is...or should...your game be a "World in which the Players' Characters live and adventure"?
OR, the flip side...
How much are the players responsible for setting the world in which they live and adventure?
OR...
Any variations/percentages/combinations thereof.
In other words, as a DM, your "job" is to present the world in which the PCs adventure...yes, and adjudicate and make it "fun" for your players and yourself (those are givens I think we can all, hopefully, agree with).
How much of that do you take as your responsibility and creation vs. how much to do "leave it open", so to speak, and let the players dictate and create the world in which they are adventuring...and then/thus "making" as they go along?
AND...
How much should 5e apply...in the system/crunch/rules...the parameters by which you, the DM, attempt to do that?
Discuss.
--SD