Grazzt said:But yeah- ability scores are almost useless this time for monsters. You could almost do away with them (1e style) completely![]()
keterys said:Well, I've used them a couple times for bull rushes, grabs, and escaping grabs.
Mustrum_Ridcully said:- Adjust defense scores based on your adjustments above.
- If your changes "should" change attacks, don't change the attack bonus. But change the damage expression so that the ability score modifier "fits". If the monster uses a weapon, best give it a weapon that can (after being sized appropriately) reach the damage expression. This way, you can handle the disarm/sunder like powers in 4E better. (Just exchange damage dice if the weapon changes)
- If you want to add any "secondary" attacks that don't use the standard statistics (like giving a melee brute a statistic for firing his bow), use his primary attack bonus, modify for the appropriate defense, and reduce the bonus by the bonus difference between primary and secondary stat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.