A Truly Sunless Citadel

Verbatim said:
Seonaid: While I don't have a problem with drow, it would be a long time before you were able to take a class with them as I think their LA is a +3. :)
I know (she says mournfully). That's why I doubted it would fly. ;)

Well, in that case, I'd like a female human sorcerer, but since it looks like I'm far down on the list, I'll hold off on coming up with a detailed bit of stuff.
 

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Ok, since we already have a ranger, I will go with a more roguish type of character.

If you allowed it I would like to make a wilderness rogue (variant in UA p56) /ranger.

The wilderness rogue exchange some more urban skill for more wild oriented skills, it also allow the rogue to take some ranger special ability for the special rogue ability. (if we ever get there :) )

I would also like to do a whisper gnome (RaceofStone p94)

Ferrix is slowly having an influence on me ;)

Verbatim if you allow it, I will come with a story.


Whisper Gnome wilderness rogue 1
Neutral Evil
str 12 +1(6pts)
int 14 +2(6pts)
wis 12 +1(4pts)
dex 18 +4(10 pts)
con 16 +3(6pts)
cha 6 -2(0pts)

HP 8

AC 18 (Mw studded Leather 3+ Dex 4 + 1size)

Fortitude +4 (base 0+3Con+1feat)
Reflex +6(base 2+4Dex)
Will +2 (base 0+1wis+1feat)

language Gnome, common, Sylvan
Ability:
Racial: +4 hide, +4 move silently, small size, +2 listen, +2spot, +4 AC against Giants, Base speed 30, low light vision, Darkvision 60'feet, Weapon familiraty, +1 to hit gobelin, kobold, 1/day can cast silence centered on him

Rogue:+1d6 SA, Trap finding

feats
(regional)Strong Soul +1 will, +1 fortitude and extra +1 against Death effect and Energy drain
2-weapon fighting

skills pts 40
Hide +12 (0r+4dex+4size+4racial)
move silently +12 (4r+4dex+4 racial)
spot +7 (4rank+1wis+2racial)
listen +7 (4rank+1wis+2racial)
jump +5 (4 ranks+1str)
tumble +8 (4ranks+4dex)
climb +5 (4ranks+1str)
search +6 (4ranks+2int)
disable device +6 (4ranks+2int)
open lock +8 (4ranks+4dex)
knowledge(nature) +4 (2ranks+2int)
survival +3 (2ranks+1wis)

2 short sword +2 1d4+1 19-20 x2 or +0/+0 1d4+1/1d4 19-20 x2
2 dagger(melee) +2 1d3+1 19-20 x2 or +0/+0 1d3+1/1d3 19-20 x2
2 dagger(throwing) +5 1d3+1 19-20 x2 or +3/+3 1d3+1/1d3 19-20 x2 10'
short bow +5 1d4 x3 60'

Package B MW studded Leather armor, 3 tanglefoot bag.
 
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I have no problem with the Whisper Gnome, and once I get back to Maryland I can fill you in on Shar. As long as he follows her, there will be no problem..:)
 

Excellent.

Verbatim, can he be more of an opportunist than a real devoted follower of Shar. He will follow the other more for the money/reward/personal fame than for his loyalty to the godess. If it's too disruptive to your game I can adapt.
 

For this concept, I really need them to be honest to god followers of Shar. Her faith isn't known to be forgiving to luke warm followers, and they are normally only given one chance to "atone". Once that chance is given, weakness and doubt is usually fixed with death...

Sorry if this messes up the concept...:(
 

That's ok, I will rethink his motive, personality and alignement to make him a real follower of Shar.

If the game will be more fun like that, then so be it. ;)
 


Ric Froll, grew up in a very large gnome (about 65 familly) community nearby Amn. He always felt different from the others. Talking with the other only when absolutly needed. He was always dressed in black, his cloack hood over the head to hide himself as much as he could. He never participated in any celebration or party always getting away from the masses. One day, during one of numerous walk in the woods he was attacked by two of his school compagnion. They knew he was travelling there almost every night and wanted to teach him a lesson. They didn't want to really hurt him simply to scare him and humiliate him because he was different. What they didn't know is that Ric was always carrying 2 daggers to protect himself in the wood. His years of solitary walks had increases his sense above the average gnome. He heard them while they were closing on him. He subtely took his dagger and as the other two were about to jump on him, he quickly turned and stab them both to death. He hid their body and left.

A few days later their body was found. But Ric kept the secret not telling anyone. The gnome made a big investigation but weren't able to prove that Ric had killed them so things kind of stayed there. The gnome didn't beleive that one of theirs could have done such an horrible things and live with it. They assumed that the remorse would literaly kill the killer and that to release themselve from it would admit their crime. But Ric had no problem, no remorse and wasn't even thinking about what happened a few days after.

A few weeks after most people started to beleive that they had been attacked by animal even if the wounds were clearly made by some kind of blade.

A year later Ric stumbled on a book in the wise men library. It was a big holiday and he didn't want to party with the others. The library being the only quiet place he sat there and started to read book. The book that caught his attention was one about Shar the mysterious godess. It took him about 4 hours to read the book, and he knew he finally found his way. That night without telling anybody he left his village in search of the godess. Her teaching were so much in line with his way of life that he couldn't do otherwise than continue his spiritual quest. He was sure that she was the answers to all his personal and spiritual questions.

He finally reached the temple located in the city of Amn. There he spent hours discussing with a priestress of Shar. She quickly saw in the young gnome an avid follower and decided to take him under her wing.
 



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