Ok, since we already have a ranger, I will go with a more roguish type of character.
If you allowed it I would like to make a wilderness rogue (variant in UA p56) /ranger.
The wilderness rogue exchange some more urban skill for more wild oriented skills, it also allow the rogue to take some ranger special ability for the special rogue ability. (if we ever get there

)
I would also like to do a whisper gnome (RaceofStone p94)
Ferrix is slowly having an influence on me
Verbatim if you allow it, I will come with a story.
Whisper Gnome wilderness rogue 1
Neutral Evil
str 12 +1(6pts)
int 14 +2(6pts)
wis 12 +1(4pts)
dex 18 +4(10 pts)
con 16 +3(6pts)
cha 6 -2(0pts)
HP 8
AC 18 (Mw studded Leather 3+ Dex 4 + 1size)
Fortitude +4 (base 0+3Con+1feat)
Reflex +6(base 2+4Dex)
Will +2 (base 0+1wis+1feat)
language Gnome, common, Sylvan
Ability:
Racial: +4 hide, +4 move silently, small size, +2 listen, +2spot, +4 AC against Giants, Base speed 30, low light vision, Darkvision 60'feet, Weapon familiraty, +1 to hit gobelin, kobold, 1/day can cast silence centered on him
Rogue:+1d6 SA, Trap finding
feats
(regional)Strong Soul +1 will, +1 fortitude and extra +1 against Death effect and Energy drain
2-weapon fighting
skills pts 40
Hide +12 (0r+4dex+4size+4racial)
move silently +12 (4r+4dex+4 racial)
spot +7 (4rank+1wis+2racial)
listen +7 (4rank+1wis+2racial)
jump +5 (4 ranks+1str)
tumble +8 (4ranks+4dex)
climb +5 (4ranks+1str)
search +6 (4ranks+2int)
disable device +6 (4ranks+2int)
open lock +8 (4ranks+4dex)
knowledge(nature) +4 (2ranks+2int)
survival +3 (2ranks+1wis)
2 short sword +2 1d4+1 19-20 x2 or +0/+0 1d4+1/1d4 19-20 x2
2 dagger(melee) +2 1d3+1 19-20 x2 or +0/+0 1d3+1/1d3 19-20 x2
2 dagger(throwing) +5 1d3+1 19-20 x2 or +3/+3 1d3+1/1d3 19-20 x2 10'
short bow +5 1d4 x3 60'
Package B MW studded Leather armor, 3 tanglefoot bag.