A Very Abstract Question (0 level spell vs. feat)

The_Universe

First Post
Roughly, how powerful are, say, a 0 level spell and a feat when compared to each other?

In lieu of a feat, could you grant a character access to a 0 level spell without unbalancing the game?

For example, in the Book of Exalted Deeds, there is a feat called "Nimbus of Light" which grants PCs (if allowed to take it) a constant ability roughly as powerful as Light, in addition to giving the character bonuses to a couple of skills.

Granted, the above example is an [Exalted] feat, which generally sets it a little above the usual feat choices. But, I thought it was wise to include it for comparison.

So, what do you think?
 
Last edited:

log in or register to remove this ad


Spelltouched feats seem to be similar to what I'm looking for, but not exactly.

The thought that brought on the thread was wondering if a character could take something like Detect Magic as a feat, and be able to use it at will...? Light is the other example that immediately came to mind.

But, even if you look at some of the more overt 0 level spells, I'm not sure that it would effect the game much to allow someone to produce Acid Orb or a Ray of Frost at will if they wanted to waste a feat on it.

More thoughts?
 

I think, in a lot of ways, this would depend on the spell... but, at the same time, I can't think of a lot of 0-level spells that would unhinge the game if a character were given access to them as feats...

However, would you consider it a spell like ability? And, second, would there be a limit on how many times a character could manifest this spell? Or could I, say, create water every 6 seconds for an entire day?
 

I think it also depends on the frequency of use and what spells are involved.

For example, for some campaigns having a constant detect magic on would be unbalancing. Or having the ability to cure 1 hp at will is pretty powerful ( I believe this is a 0-level orison)

If it was something like 3/day, then maybe not. In some cases, maybe fairly weak when compared to a feat, IMO.
 

There's a precedent for a feat giving the character three 0-level spells once per day each, so a feat that gave only one cantrip could give more uses per day and still be OK.
 

If you don't mind my asking you to elaborate, how many times per day would be apropriate for a single cantrip/orison? 3/day? Constantly/At will is right out?

Thanks! :D
 

The_Universe said:
If you don't mind my asking you to elaborate, how many times per day would be apropriate for a single cantrip/orison? 3/day? Constantly/At will is right out?

Thanks! :D

Given that the precedent is 3 cantrips at 1/day each, I'd say 1 cantrip at 3/day is not beyond the bounds of reason. I certainly would not make it at will, though.
 

I already allow orisons to be gained via a feat (use = Wis-mod times per day) based on the fact the spells are described as 'Feats of Magic' in the core rules. It hasn't been a problem and goes someway towards making heroes who have inherent powers rather than being equipment-dependent

I'd even considered letting cantrips and higher level spells be taken (say two feats gets a lv-1 spell) but haven't yet...
 


Remove ads

Top