a very shocking missile

drowdude said:


Right... but come on... it infuses an arrow... and we all know how high archers can get their attack bonuses... what with all that stackin' going on ;)

Ya, but that the AC difference on some creatures like Dragons can approach 40 or more. And this spell requires 2 actions, not one. MAA cast and roll to hit. SM cast (one action) hand arrow to buddy or fire it yourself (second action).
 

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Crothian said:


Ya, but that the AC difference on some creatures like Dragons can approach 40 or more. And this spell requires 2 actions, not one. MAA cast and roll to hit. SM cast (one action) hand arrow to buddy or fire it yourself (second action).

Yeah but that's all irrelevent anyways, since at 1d8+10 max the spell is hardly worth casting :P
 

Nightfall said:


Again I'm saying that the errata'ed version IS better. But I'm also pointing out that Melf's has a higher damage cap. Btw you are right DD, I miss reread that part. In any case, still a lot of damage dealt by one missile...

Besides if a creature has energy resistance/immunity to electric (as many MM/CC monsters do) it's ineffective.


*stumbles in waving truce flags*

Stop the madness! I think there's been a bit of confusion concerning the errata here, since the above posts are a *tad* obtuse.

The errata'd damage is 1d8, +1/level, up to 1d8+10. Faaaaaaaaar less than MAA.

Nightfall is right..............except that now, as usual post-errata-damage-spell, the spell sucks eggs, and is closer to 1st level than 2nd.

*goes off into a corner to cry over the corpse of Ball Lightning*
 

drowdude said:


Yeah but that's all irrelevent anyways, since at 1d8+10 max the spell is hardly worth casting :P

Notworthless, like many spells it use is limited. Get a Distance Composite long bow and a archer with far shot and you can give these arrows great range, much better then any other seocnd level spell.
 

Crothian said:


Notworthless, like many spells it use is limited. Get a Distance Composite long bow and a archer with far shot and you can give these arrows great range, much better then any other seocnd level spell.

Hmm........ 110x2 = 220......x 1.5 = 330.....and I'm not even sure it would be calculated that generously.

MAA is long range 400ft + 40ft/level. Minimum 520 foot range.

You'll have to do better than that, sonny. ;)
 

Crothian said:


Notworthless, like many spells it use is limited. Get a Distance Composite long bow and a archer with far shot and you can give these arrows great range, much better then any other seocnd level spell.

Yeah or if range is what you are looking for... you could just save the 2nd level spell slot for Ganest's Farstrike from RR1 ;)
 

drowdude said:


Yeah, sorry, somehow I missed the part about the damage errata, only noticed the duration change. My bad.

Sokay DD. I just want it clear I'm NOT unsupportive of errata. Merely that this spell (now errata'ed) is balanced.

Mulk, maybe but still, if you have this memorized, you can do it with multiple shots. 1d8+10 per arrow PER round, isn't much to sneeze at. It's a little more than Flaming Sphere for goodness sake.

DD, maybe, maybe not. All I'm saying is the errata, while bringing it down, DOESN'T lessen the effectiveness in terms of dealing with low level creatures that might not HAVE lighting resistance. (At least non-outsiders)
 

drowdude said:


Yeah or if range is what you are looking for... you could just save the 2nd level spell slot for Ganest's Farstrike from RR1 ;)

That and Stone Missiles need work. I don't MIND having more than normal magic missiles, but what's wrong with just 7 or 10 of them?
 

drowdude said:


Yeah or if range is what you are looking for... you could just save the 2nd level spell slot for Ganest's Farstrike from RR1 ;)

Well, again that would work if you want fire damage and not electricty and if you trust your opponet will miss the reflex save as opposed as relying on the archer's skill. It's not a perfect spell in all circumstances, it's good in some. Also, a 6th level caster can spend a few rounds making these and have the archer loose 3 in one round.
 

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