a very shocking missile

Nightfall said:


Mulk, maybe but still, if you have this memorized, you can do it with multiple shots. 1d8+10 per arrow PER round, isn't much to sneeze at. It's a little more than Flaming Sphere for goodness sake.

Er, that's not what I read in the posts above. It looks like one arrow, one set of damage, just the charge lasts 1rd/level.

If you can do multiple arrows for 1rd/level, I'd change my tune here.

AND LEAVE MY FLAMING SPHERE ALONE! HE NEVER HUR--WELL HE *DID* HURT PEOPLE! YEAH! *sniff*

*cuddles flaming sphere* :mad:
 

log in or register to remove this ad



Mulkhoran said:


Er, that's not what I read in the posts above. It looks like one arrow, one set of damage, just the charge lasts 1rd/level.

That's what I gathered from the above posts as well... if it's actually allows you to charge an arrow each round that's pretty nifty.


Mulkhoran said:
*cuddles flaming sphere* :mad:

spherecuddlinfreaknik
 


I'm working on it! :) They are busy you know. Lots of goodies to get read for the new year, like Player's guides, sourcebooks for Termana, Termana HC, and Shelzar.
 

Nightfall said:
I'm working on it! :) They are busy you know. Lots of goodies to get read for the new year, like Player's guides, sourcebooks for Termana, Termana HC, and Shelzar.

Don't you have the Red Phone? I thought you could just pick up the Red Phone and call the Comminsioner...errr, who ever is in charge of Scarred Lands. :)
 

Thanks a lot for all of the replies. Matthew, where did you find the errata? I went to the website, and could not locate any errata for R&R2. I am not doubting you, I just want to be able to find all the eratta before my players bring in the next all powerful spell. The player who brought this spell to my attention thought it was overpowered, and took the viewpoint of "If you'll allow it, I'm taking it, but are you sure you don't want to house-rule it" I am glad that the eratta makes it reasonable. 2d8+7 (9 to 32 including crits) at sixth level is not bad. His new standard response to combat will probably be

round 1: go invisible or fly
round 2:fly or go invisible
round 3:shocking arrow
round 4:shocking arrow
round 5:shoot arrow
round 6:shoot arrow
round 7:take flack from party for not doing anything for the first four round of the fight.

Yes he plays a very nervous fellow. I take a certain amount of delight in causing him to run low on or out of spells. Fortunately the rest of the party knows that although it takes a few round for him to get going, the sorcerer will always come to their aid... eventually... when he is good and ready... if it turns out that they really do need him... if it isn't too dangerous... if he has spells left...
 


Xandercrisp said:
Thanks a lot for all of the replies. Matthew, where did you find the errata? I went to the website, and could not locate any errata for R&R2.

It's something that came up on the BB. The offical reply came down from Joseph Carriker. There's no errata UP yet on that, but consider this, from us to you, "official" errata. Especially since, I, the Sage, also talked about another spell, Stone Missiles. This spell, which requires fort and reflexes saves, has an upper limit of seven. One missile per two levels. This was also discussed and considered errataed.
 

Remove ads

Top