SingleCelledPsyk
First Post
I will say this: mysteries are not necessarily easy for a novice GM to run. If you do a mystery adventure, I strongly recommend reading "The Three Clue Rule."
Things have changed and we're no longer going with this setting. The boyfriend has tamed her quite a bit and she's looking forward to playing (like I said she's reasonable but sometimes biased). I'm still going along with this idea though but with a new group of people, maybe including some of the old. I have no problem in writing, I've already gone through several courses for writing, whether it be novels, screenplay or otherwise. I do tabletop RPGs for the practice and the unique people's minds, it's great inspiration.