OOC: We'll see. There are plenty more die rolls before the current situation is resolved. This just means that I can make you suffer a little longer.
Michael's eyes drift back into focus on the cabin and the palace vanishes. Despite the cold he finds that he is sweating. He still feels the pull of the dark magic, but for now he can resist the lure. However, the threat remains.
Rousing himself, Michael quikcly orders that the two ladies be taken to his cabin and away from the cold of the room. He will send ordres for master Grumbar to heat as much water as he can and to send what he has to the Captain's Cabin immediatley. As the two are removed from the cabin, he wil summon William. When William arrives he will ask that he sing a protective/warding tune. Meanwhile MIchael will use his dispel magic to elimnate or weaken the magic. Then Michael will redraw the protective lines while William once again sings a warding/protective song.
Nac'Losin refuses to leave until Willum is in place and the dispel magic is cast. "The fate of the ship is at stake if I stop now," she says. Michael quickly draws a fresh circle while Willum performs. The fire in the brazier seems to be having an effect and the though the effects of a dispel magic on an item of power are measured in seconds it is enough for Michael to restore the ward. Just as he is finishing, Michael hears shouting from the deck and twang of one of the Retributions' ballistas being fired. The ship heaves under his feet with a sudden course change. Willum loses his footing on the ice slicked floor and goes down, but does not falter in his song.
having restored the wards at least on a temporary basis, MIchael will exit the cabin. "Please secure it as best you can while I go deal with the happengs on deck, I think i have an idea how to protect ourself better from it's influence" Michael will then head to the quarterdeck with the heavy hitters.
Michael and company make their way quickly up toward the quarter deck when the ship comes to a sudden shuddering stop. Michael and his people are on the stairs.
OOC: Reflex saves for Michael and any accompanying him.
Michael takes a tumble on the stairs, but Grond is able to keep him from falling all the way down. (Michael takes 2 points of non-lethal damage.) Giuseppe stumbles, but manages to regain his balance. Soon you gain the quarter deck and are hit by a blast of icy air. A howling snowy North wind blows across the ship from an island of ice which the ship seems to have struck. The is a ramp of ice that seems a little too convenient to be natural leading onto the main deck of the ship. A pack of slavering big cats with long fangs is leaping onto the ship. They are followed closely, but Ogre sized man-shaped ice forms with humanoid undead frozen inside. They move clumsily but with great strength. Finally, a towering skeletal figure rides a woolly mammoth at the ship. He is clad in shining armor of ice and wearing an elaborate crown of gem-like ice. He wields a terrible dark lance, the blade of which is so cold it leaves a trail of ice crystals in the air behind it as it moves. The undead king on the mammoth has just blasted the rudder with an icy ray that left it frozen in place. Marines and gunners are moving to defend the ship from the beasts jumping aboard.
1d20+7-> [12,7] = (19) Michael
1d20+5-> [5,5] = (10) Grond
1d20+5-> [7,5] = (12) NIcholas
1d20+3-> [3,3] = (6) guissiepe
OCC: I WANT MY MOMMIE
.............but i do have a question to add, the marshall/great captain i am creating...would you mind giving me a total value for the extras i can add to the ship or a total price that i can build the ship around......i dont mind using like 90 percent of the characters gold or treasure value to go towards the ship etc.....just somethin for me to work on Ideally the ship is going to be 150 feet long by 50 feet wide....a rather seek but beamer fast frigate of the napeloinc age....the crew for this ship should be around 350....during those times......and instead of all the heavy arament....it will carry 5 of the cannons i discussed with you as well as two mortar type cannon for indirect/high angle fire.