A Warlock Alone, Island Empire solo game

The Ice King

Seeing their chance to help Grond and to perhaps reduce the shelter of the ice king, Guissppe and Nicholas hurl a flask of alchemsits fire at the wooly mamoth.

1d20+7-> [19,7] = (26)
1d20+6-> [6,6] = (12)
2d6-> [1,6] = (7)
2d6-> [4,3] = (7)
Nicholas,Guiesspi, alchemest fire..damage

Following his insturction, Willum will take ten and raise his voice in song....
1d20+10-> [12,10] = (22)

Grond once he shakes himself free will dimension back to the quarterdeck where he will drink several potions of cure serious wounds :)

Michael will attempt to manuver dimesion door if necesary,where blast the iceking with a cone shaped disrputive blast in and attempt to overcome his cover.

1d20+10-> [3,10] = (13)
1d20+7-> [6,7] = (13)
6d6+3-> [3,1,2,2,1,3,3] = (15)
6d6+3-> [6,3,5,1,3,6,3] = (27)

Cone Shaped Attack - disruptive blast
 

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OOC: Michael will indeed have to move away from the ship in order to avoid the cover. He'll have to move out a considerable distance to achieve such a shot. That will take one round and then the shot another. However, the Ice King and the cats get another round before Michael. I'll post the results of these actions and the bad guys while you decide if Michael wants to leave the ship.
 


The two Entombed undead and the ogres continue to battle, though this time no one falls. At the end of the round the third undead rises from the ice behind one of the Ogres and batters him hard. At the same time a forth ice incased figure rises to attack the Ogres. They are shocked to see their just slain fellow rising up as an ice entombed undead to fight them. This one is even larger the size of a giant. Suddenly, Chandar comes on deck from tending to Fa'Duatha and Nac'Losin. He leaps to grab a loose line hanging from the yard arm and swings out over the battling entombed and ogres. He drops, greatsword first, shouting a warcry and makes a huge wound in the new larger Entombed undead ogre. A pair of his best Marines leap the rail in his wake to join him adding their own blows to the attack. Nicolas and Grond hurl the alchemists' fire, but only one reaches its target. Despite the fire the Ice King manages to maintain control of his war-trained beast. Willum raises his voice once again and this time it carries over the sound of the wind. What effect it might be having is as yet unclear. The crew continue to stuggle with the cats and to fire at the Mammoth. Ice balls continue to fall after being hurled by the snowmen. Seeing Chandar rally the men, the Ice King turns his lance on the Lizardman, but is surprised with the cone of intense cold seems to have little effect on the warrior. The Ice King's raspy voice rises above the din of battle, "Give me the daggers or I'll kill you all and make you my undead slaves!" The Cat attacks (1d20+12=29, 1d20+10=29, 1d20+10=25) Michael refusing to be ignored and mauling (2d6+7=17, 1d6+3=5, 1d6+3=4) him with both claws and fangs.

OOC: Ouch, that kitty has it in for you! You've move sir.
 

The Ice King

"Quite hiding and come and take them if you brave enough" MIchael yells back. Then seeing his col in danger reorients his attacks so that the cones catch two of the big bad uglies he is engaing him and the ogiers..hoping that if he can free them up they can lead the crew against the cats.

1d20+10-> [14,10] = (24)
1d20+7-> [15,7] = (22)
6d6+3-> [5,6,2,4,1,4,3] = (25)
6d6+3-> [5,3,1,2,1,2,3] = (17)

Grond will heal this round, Willum will continue to sing...Guiseeippe and nicholas will once again hurl alchemist fire
 

The blasts strike the Entombed and appear to do considerable damage. One even drops. Willum continues to sing, but also manages to pull his blade and wound the Smilodon attacking Michael. Alchemist's fire continue to burn. The crew seem to be at a stalemate with the cats.

OOC: More later, sorry busy day.
 

Busy Day

Not a problem figured as much when it was 10am and not one post from skippy :)

by the way...here are two ideas for the characted in the new version of mermaids rest...
Cleric/marshall
Cleric/stormcaster
they would both command a small fast frigate perhaps 30 feet by 80 feet...with the corresponding smaller crew..so as to mesh better.....let me know
 

The smilodon splits his attacks between an axe wielding Marine who has come to the Captain's aid, Willum and Michael. (1d10+10=19, 1d20+10=28, 1d20+12=29) Willum and the crewman are both clawed viciously and seem sorely wounded. Michael takes a painful bite (1d8+3=7). The Ice King raises his lance once more and unleashes a steam of ice shards that strike Chandar. This time the spray of blood indicates that he has been wounded.

OOC: Michael's up. Sorry for the delay. I'm off to the children's museum, but I expect to post again this afternoon.
 

The Ice King

If the ice king presents a target, Michael will attack him..if he is still heavily concealed so Mihael cant hit him he will go after the big undead....but i would think he has to expose himself to attack in order to get to chandar...So cone against two of the undead or regular balls of disruption against the king

Sizing up the situation, and figuring he can hold at least one more round before dealing with the cat, Michael unleases his attacks.

1d20+10-> [18,10] = (28) to hit
1d20+7-> [7,7] = (14) to hit
6d6+3-> [4,2,6,2,2,4,3] = (23) damage
6d6+3-> [5,6,6,2,4,5,3] = (31) damage

NIcholas and Guiessippe lauch their alchemest attacks again towards the mammoth.
1d20+7-> [11,7] = (18) nicholas to hit
1d20+6-> [15,6] = (21) guiessipe ot hit
2d6-> [4,4] = (8) damage
2d6-> [5,4] = (9) damage
 

Michael manages to get in a shot at both the Ice King and a pair of the Entombed. Chandar and the Ogres manage to bring down another Entombed but not before one of the Ogres also falls. This time at Chandar's direction they protect the fallen Ogre to prevent his being taken for Entombment. Michael can't be sure if it is the heat of battle or Willum's song, but air feels a little warmer and the snowmen seen to be moving slower, tossing fewer ice balls. The constant fire from the ship and tossed alchemist fire seems to be having an effect on the mammoth. It roars in rage and seems near panic. The cat attacks (1d20+10=19, 1d20+10=13, 1d20+12=26) again taking out the crewman, missing Willum with a Claw and biting (1d6+4=9). Willum gets another cut in on the big cat, but it hardly seems winded. The Ice King drops another pair of Ogres with a cone of cold from his lance. "My Daggers!" he shouts.
 

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