A Warlock Alone, Island Empire solo game


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The Ice King waves his lance over the sheet of ice behind him and ranks of crude snowmen rise up from the ice. The begin to toss balls of ice at the ship. Most clatter off the boat, but a couple hole the sails and a few fall among the crew. One bounces off Grond's armor and one hits Nicolas (2 points of damage), Michael narrowly avoids one. The Simlodons, big white cats twice the size of lions with long fangs swarm onto the main deck dropping some Marines and sailors two lept to the quarter deck and a third to the foredeck. One, already hit by a ballista, takes two arrows and falls on the weapon of a Marine.

OOC: Your turn...
 

The Ice King

Seeing his opportunity Michael will yell instructions to the crew "Use spears and poles to keep them away from them, Grond muster the ogiers and take out the brutes. William sing us a song of summer and warthm, of sun and light....Michael will then unleash a disruptive attack that he developed at mermaids rest on the undead king.

1d20+10-> [9,10] = (19)
1d20+7-> [14,7] = (21)
Attack

6d6+3-> [2,3,3,4,2,3,3] = (20)
6d6+3-> [4,4,2,6,2,4,3] = (25)
damage
 

The undead shudders as the blasts of eldritch power crash into him. Grond leaps down to the main deck to rally the Ogres. As Willum begins his song the Ice King laughs a dry raspy chuckle and calls the wind to howl and try to drown out the singer. He points his lance and Michael and the others on the deck as a Cone of Cold (11d6=43) (please roll a reflex save for half for everyone still on the quarterdeck DC 21) sweeps the quarterdeck. The great cat leaps and attacks (1d20+12=15, 1d20+10=25, 1d20+10=13) Michael raking him with a claw (1d6+3=4).

OOC: Perform check for Willum to see if he can make himself heard above the howling wind.
 

The Ice King

Grond, Nicholas and Guiesspiee were sent away from the quarterdeck leaving Michael alone...I rolled Willums as he may be there but he was behind Michael on the way up to the deck and had been sent for........here are the rolls

1d20+7,1d20-> ([17, 7], [3])
Michael, William

1d20-> [11] = (11)
Willum Perform

Michael sidesteps the blast of the cone of cold (24ref save) and ignores the cat attacking him to unleash another attack upon the ice king. As he continues his engagment his shouts "Lt Mangrum bring missels to bear on king, we bring him down we better ourself. Lt Imparial, Lt. Guiesspie continue to muster your division into the shield wall. "Ballista crews take out that mamoth......" The raising his voice in a shout he adds..."Two weeks furlough and 100 gold to the entire crew if we throw these beasties off our ship in the next couple of minutes"

Then seeing Grond rally the ogiers Michael will yell, Grond take him..at which point grond will use his dimesion talent and trasport behind the ice king and swing with his great axe
1d20+14-> [20,14] = (34) - Natural 20
1d20+12-> [3,12] = (15)

3d10+10-> [3,8,3,10] = (24)
3d6+6-> [3,3,3,6] = (15)


The great axe descends on the Ice King, Acid dripping from it's blades for a total of 24 points of damage plus 15 of acid for 39 total points.

1d20+10-> [5,10] = (15)MIchael Attacks
1d20+7-> [19,7] = (26)
6d6+3-> [1,3,3,4,2,3,3] = (19)
6d6+3-> [6,1,6,1,5,2,3] = (24)
Attack and damage
 


Willum takes the full force of the icy blast, and while he survives it, just barely, he is weakened such that his song just fails to overcome the wind. Grond's axe finds a weak point in the Ice Kings armor and deals a powerful acidic blow. (note that undead are not subject to crits) This is followed by Michael's eldritch blast. Mammoth turns on Grond. The towering 15' tall 10 ton mammoth lowers its head to gore (1d20+20=40) Grond. (crit check (1d20+20=23)) The tusks (4d10+36=65) sink deep into his flesh and he is lifted bodily from the ground as the beast shakes the impaled Grond and tries to fling him. The crew try to fire at the mammoth, but their concern for not hitting Grond and the beast's thick hide mean that only a few missles reach it. The snowmen continue to hurl balls of ice, but now they too are hamper by the need to avoid hitting the great cats swarming over the boat. The ogres and the Entombed crash together on the icy ramp leading up to the ship. The icy undead are slow, but very powerful. They concentrate all their massive blows on one ogre ignoring the rest. The blows not only impact hard, but freeze sections of the Orge's skin where they hit. The poor fellow is slain outright. One of the entombed wraps massive arms around the body and together they sink into the ice vanishing. The Ogre's great clubs knock huge chunks of ice from the other two undead, but their massive bodies appear to be able to take a hundred points or more.

OOC: Please be so kind as to roll for Grond a d20+str mod to avoid being tossed.
 


The Ice King

1d20+5-> [3,5] = (8)
Grond Strength

Grond Hit Points - 10
Michaels - 52

Next Round?
Did the ice king seem hurt bythe massive damage?
Yes i knew that...what a wasite...the second roll was for his second attack.
 
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Grond is tossed as high as the mast into the air and and lands in a heap on the ice nearly 30 feet away. Michael tries to size up the damage to the Ice King and notices that the fellow has slid to the side of the mammoth granting him considerable cover from attacks coming from the ship. The crew continues to try and fend off the great cats and fire at the mammoth.

OOC: Str check for toss (1d20+20=36)
Toss damage for Grond (3d6=8)

What are Giuseppe, Nicolas and Willum to do now?
 

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