A Warlock Alone, Island Empire solo game

The Forbidden Room

The woman feints (1d20+9=12) as if she is going to simply walk beside Michael, then suddenly she lashes out reaching for his throat with one hand. Michael expected the move and isn't fooled, yet the attack 1d20+8=17 still gets by him. She is clearly a foe of considerable danger despite her simple elegant appearance. The touch is painful (1d6+1=4), but also seems to draw (2d4=4) something of Michael's will away (wisdom damage). The other two women step back and begin to make a strange almost musical sound that Michael finds distracting and numbing.

OOC: Please make a Will save DC:16 at your new total based on the reduced wisdom. Make a second Will save at DC:15. You may roll initiative for Willum (+2) and Amabar.
 

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1d20+1-> [1,1] = (2) first wisdome check
1d20+1-> [9,1] = (10) second Wisdome

1d20+5-> [12,5] = (17) ambar
1d20+2-> [10,2] = (12) willum

Stunned by the attack, Michael will try to attack.

OCC: Does the fact that he has damage redcution from cold iron help at all?
 

The Forbidden Room

Michael feels a sense of calm and peace roll over him. These songs, they are almost musical, so beautiful. His feet move of their own accord, he must get closer to these amazing women and their song. He walks away from Willum and Amabar to get closer to the women singing. While the one who touched him turns her attentions on the others. A look of fright on his face, Willum begins to sing, but now Michael finds his song grating as it interrups the beautiful music.

OOC: The damage reduction reduces the physical damage you took from 4 to 3. The cold iron part means that only cold iron weapons do full damage. They are your weakness. Any weaopn other than cold iron is reduced. Unfortunately, that doesn't apply to things like wisdom drain, fire, cold etc.

OOC: That was the good news, the bad news is that you find your are captivated. A captivated victim walks toward the singer, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the singer stands there and offers no resistance to the monster’s attacks. The effect continues for as long as the singer sings and for 1 round thereafter. A bard’s countersong ability allows the captivated creature to attempt a new Will save.

OOC: To make matters worse, you failed to see through the illusion, so you really don't know what you are up against. You may direct Amabar's actions as you see fit. He also needs to make a DC: 16 will save. Willum is okay for now, he made it.

OOC: Willum's countersong acts as your new save roll. His bonus is +12. If Amabar failed his roll then Willum's roll counts for him too. You only need a 16.
 

The Forbidden Rooms

1d20+13-> [8,13] = (21) Ambat's Save
1d20+3-> [5,3] = (8) +10 = 18 (I typed a three instead of a 13) Michael's New Save

Seeing the attack lauched agaist the party, Ambar will attack the creature who charmed Michale...He produces his short sword and moves to attack

1d20+5-> [1,5] = (6)Attack -

OCC: Seems like we cant get ourself going lol...going be a long combat..how about the oger
 

The Forbidden Room

OOC: I guess it is only fair that the Ogre join the battle. His will save is +1, he needs a 16 otherwise he won't get to act until the second round. Roll Initiative for him as well at -1.

Ignoring the strange music of these siren-like women Amabar steps foreward past the woman who did the wisdom damage to attack one of the singers; however, he gets tripped up by his costume and can't manage a successful attack this time.

OOC: Next round Michael may act, but the ladies have initiative. You can roll for the Ogre now. If the Ogre made his will save this round then he can attack at +11 with his greatclub for 2d8+7--aren't you glad you decided to be friends?
 


The Forbidden Room

Angered at the counter song, the leader abandons Michael to attack (1d20+8=23) Willum. She slaps (1d6+1=3) his face with ease. His eyes widen with more than pain (Wisdom Damage (2d4=4)) yet he doesn't waver in his countersong. Another of the women stops singing to defend herself against Amabar/Nicholas. However, her blow fails to strike him. (Touch attack (1d20+6=9))

OOC: Okay, your turn, Ogre and Amabar, then Willum who action will be to continue his counter song, then Michael and the other Ogre. Flynn says I have to leave the computer now. I'll try to post in the morning. If Michael attacks one of the women he gets another Will save to try and penetrate their glamour.
 

1d20+11-> [19,11] = (30)
1d20+5-> [10,5] = (15)
1d20+9-> [14,9] = (23)
1d20+11-> [19,11] = (30)
Ogier,Ambar,Michael,Ogier - Attacks

2d8+7-> [4,3,7] = (14)
1d6+3-> [2,3] = (5)
6d6+1-> [5,3,1,2,1,4,1] = (17)
2d8+7-> [4,8,7] = (19)
Ogeir,ambar,Michael,Ogier - Damage

1d20+6-> [5,6] = (11) Will - I messed up on the first will save in the earlier post....forgot to add his class :)

Fraxin steps up to the creatrue attacking Willum and delivers a sound blow with his club doing 14 points of damage. Ambar will continue his attack against the creature to his right and lashes out with his shorword for 5 points of damage (if he hits). Coming out of his stupor and seeing two of the three creatures engaged Michael will uleash a sonic edlritch blast again the unattacked creature doing 17 points of damage. As he engages he will say to the ogier guards "Take the bitch down attacking Willum" Heading his command the second ogier steps up and delivers a blow with his greatclub doing 19 points of damage.

OCC:Oh so nice to have friends with big clubs.
 

The Forbidden Room

The Ogres flatten the woman attacking Willum into a pulpy mush. Amabar narrowly misses his foe with the shortsword, while Michael's blast seems be effective the woman continues to fight. She calls out, "aid me brothers and sisters!" Suddenly, Michael's vision seems to shift. The room wavers, and now he sees beyond the vail of illusion. The room is as large as it appears, but much of the trappings are gone. It reminds him now of nothing so much as a stark hospital ward. The room is filled with long rows of low couches. At each one is a couple. While one member of each couple seems to be a Masque goer, many still wearing costumes, the other is a gray skinned undead in a simple shift. The masquers have a dazed or stunned look about them, perhaps the result of wisdom damage. The undead, dozens of them begin to rise from the couches and start toward the party. Amabar's foe misses once again, while Michael's continues to sing.

OOC: Actions?
 

The Forbiden Rooms

1d20+11-> [9,11] = (20)
1d20+5-> [13,5] = (18)
1d20+11-> [9,11] = (20)
Ogier/Ambar/Ogier

2d8+7-> [1,2,7] = (10)
1d6+3-> [3,3] = (6)
2d8+7-> [2,5,7] = (14)
Ogier/Ambar/Ogier




"Take the bitch singing next Fraxin" to which Fraxin responds and attacks hitting the singing creatrue for 10 points of damage. Ambar follows suits and lands an attack on his opponet for 6 points of damaged. Seeing the success of Fraxin's attack Michael turns to address the oncoming hoards of undead. As Michael pause briefly, the new recruit follows Fraxins lead and lands a might blow on the singing creature for an additional 14 points of damabe for a total of 24 points for this round. Considering his options Michael makes a decsion and commits to a risky course of action. Summoning his abilty to creat and control undead he will project it with the force of his inner magic into the form of a command directed at the approaching undead. "Stop"

1d20+5-> [11,5] = (16) Attempt to Control


OCC: Okay weird i know but Michael is attempting to command undead by channeling his power by modifing an invocation that allows him to creat undead. Who know .....but it does fit his personality....
 

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