A Warlock Alone, Island Empire solo game

The Forbidden Room

The cohorts easily drop the singer. Michael follows the path of the bold once more issuing a comand that actually stuns a few of the undead for an instant. Perhaps with a properly blessed holy symbol he might have found the power to turn them. Instead, he has another thought, there might be a way to channel disruptive energy into his eldritch blast. The only foe close enough to attack this round misses. Next round several undead will decend on the party.

OOC: Michael gains an incite, he has a new bonus lesser invocation "Disruptive Blast" his Eldritch Blast can deal an extra d6 vs. undead. Actions?
 

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The Forbidden Rooms

"Take the last one down Gentlemen then join us in our circle....Ambar, Willum form on me so we can not be flanked" Michael will then summon his new found power and unleash a blast at the undead neaest to the group with a disrpuptive blast of 22 points.

Following orders, both Fraxin and the other guard stike out against the remaing singer with their great clubs and doing 29 points of damage with their combined attack. Failing in his attempt to attack, Ambar moves into postion.

1d20+11-> [12,11] = (23)
1d20+5-> [7,5] = (12)
1d20+9-> [12,9] = (21)
1d20+11-> [4,11] = (15)
ogier/ambar/michael/ogier

2d8+7-> [7,1,7] = (15)
2d8+7-> [6,1,7] = (14)
7d6+1-> [2,6,1,2,3,2,5,1] = (22)
Ogier/Ogier/Michael

OCC: YEAH..actually that is a really cool ability....now i can directly affect undead....way cool
 

The undead hoard

Michael's cohorts easily fell another of the undead. He lets the new style eldritch blast fly at the first of the approaching undead, a rough sailor looking fellow in life, and watches with satisfaction as a glow starts in the center of the creature and flows outward burning away the dark magic replacing undeath with simple death. The once living, then undead sailor is now just a rotting corpse. The group begins to form into a circle with a still coutner-singing Willum in the center. Several of the other undead in the room have taken up their song of facination and only the bard's continued performance protects the little band. The protection extends to a few of the other guests in the room near your circle. A few of them begin to get up or struggle and are quickly set upon by knots of the wisdom damaging undead. It is a terrible fate for them, but it helps keep your small group from being completely overrun by the dozens of undead in the room.

OOC: I'm rather busy today, if you could post current wisdom, hp and touch AC for Michael and Nicholas it will expidite things.
 

The Forbidden Rooms

Michael Current Wisdom = 12 NIcholas Current Wisdom = 11
" " Hit Points =47 " " Hitpoints = 26
Amourn Class = 18 Armour Class = 17
Touch AC = 14 Touch AC = 14


Seeing the attacks against the helpless Victums Michael will once again try a desperate move in order to help them. "Take the down as the approach us Gentlemen" Turning slightly towards Willum, Michale will lay a hand upon him and try to boost the effect of his singing by feeding his inate power into Willum so that he can direct it into his song."
1d20+5-> [10,5] = (15) Power for Willum.

Fraxin and the guard move up along with Ambar and continue their attacks. Fraxin moves towards an approaching undead and delivers a mighty blow doing 27 points of damage (critical) to the creatrue. The second guard also is successful and does 18 points to another. Ambar, more concerned about defending the occupied Michael fails to make a good attack as he is fighting on the defensive.

1d20+11-> [19,11] = (30)
1d20+11-> [14,11] = (25)
1d20+6-> [5,6] = (11)
ogier,ogier,ambar

1d20+11-> [17,11] = (28)
critical

2d8+7,2d8+7,2d8+7-> ([1, 2, 7], [3, 8, 7], [5, 3, 7])
ogier/ogier/critical

OCC: What is the average value of a one ship trading crew?
 

The Forbidden Room

OOC: Perhaps I wasn't clear. Willum's counter song has a range of 30'. Some of the guests who were victoms of the undead facination song were in that area and became free. They started to fight or try and escape and the undead that were formerly charming them started to attack them. Boosting Willum's song would likely only free more from the facination and thus subject them to attacks.
 

The Forbidden Rooms

OCC: AH okay, missed that....thanks

Revised action

Michael will take his place in the line of conflict and lauch his blast at one of the undead engaged in attacking a civilian doing 30 points of damage.

1d20+9-> [14,9] = (23)
7d6+1-> [4,1,3,5,6,4,6,1] = (30)
to hit and damage
 

The Forbidden Room

Michael's blast drops another of the undead as it was reaching for his throat. Again that glow of disruption has done its work. The Ogres also fell one and wound another grieviously. The crowd of undead begins to press in and start attacking in force (1d20+4=20, 1d20+4=9, 1d20+4=24, 1d20+4=18, 1d20+4=13, 1d20+4=15, 1d20+4=20, 1d20+4=23). Michael is struck once (1d6+1=3, 1d4=1) (hp and wis damage respectively). Nicholas/Amabar has a bad round and finds his foe particularly effective (3d6+3=15, 2d4=5) (hp and wis damage respectively). The ogres take one and two hits respectively. While the Ogres soak of the physical damage with ease, Michael isn't sure how well they can take the Wisdom drain. This is a very sobering round for the party.

OOC: fyi, undead are not subject to critical hits. Actions?
 

The Forbidden Rooms

OCC: As i read it we have 8 opponets one of which is damaged correct?

As the combat is swirling around us we continue our attakcs...."BACK up against the door frame gentlemen...so we can bring our full weight to bear while shielding the lesser of our party. Backing to the door Ambar and perhaps the ogier guard miss their attacks (unless the ogier hits with a 13 for 12 points) Michael and Fraxin lash out at the approaching undead with their respective weapons doing 28 points (michael) and 17 points (Fraxin)

OCC: We be hip deep in undead doo doo
1d20+11-> [11,11] = (22)
1d20+11-> [2,11] = (13)
1d20+6-> [6,6] = (12)
1d20+9-> [11,9] = (20)
ogierx2,ambar, michael

2d8+7,2d8+7,7d6+1-> ([8, 2, 7], [3, 2, 7], [5, 1, 4, 2, 5, 5, 5, 1])
ogierx2,Michael
 

The Forbidden Room

Michael's blast once again destroys one of the undead, with the Ogre manages to dispatch the previously wounded one. The group's movement to the doorway limits the number of opponents that can reach it to only six. Further movement will limit it more. However, those six continue to attack (1d20+4=17, 1d20+4=7, 1d20+4=12, 1d20+4=9, 1d20+4=8, 1d20+4=16) and perhaps two dozen more wait to fill the ranks. Michael is hit (1d6+1=3, 1d4=4) (hp/wis) again and an Ogre is also struck (1d6+1=7, 1d4=4) (hp/wis). The others manage to avoid the merciless undead.

Actions?
 

The Forbidden Room

"FRack"..Michael cries out "Back into the hallways we cant let them bring numbers to bear on us.."Guard you in front, I will support from behind with Magic, Ambar, give Fraxin and healing druaght (moderate wounds)so he can be ready to take the front rank in shift, that will limit the damage to us all"

"One more round and will we slowly back down the hallway until we can enter the cellars, that way we can bring our numbers to bear as they emerge from the doorway, and we alll share the risk equally."

"Priestess, things go badly down here, we are fighting a number of undead just beyond the cellars, inform Grond to take the ogeir who is guarding the stores on the wahrf and use him as a guide thru the service passagway. We need at leas a squad down here...."

Having reduced their number and sorley wonuded..Michael and the ogier gurad will continue their fighting retreat.
The ogier guard hits a blow for15 points of damage while Michael is distacted by giving orders and missess.

1d20+11-> [15,11] = (26)
1d20+9-> [2,9] = (11)
2d8+7-> [3,5,7] = (15)
7d6+1-> [1,3,4,3,2,1,2,1] = (17)

ogier/Michael
 

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