A Warlock Alone, Island Empire solo game

The Forbidden Room

Michael and company find their strength faltering as they fall back into the doorway. They manage to wound two, but fell none. The attackers continue (1d20+4=6, 1d20+4=6), but this time are unable to hit the Ogre in the doorway. Fraxin eagerly downs the potion and grips his club ready for his turn at the front.

OOC: Michael can't move, attack and contact Nac'Losin all in one round. The contact will take another precious round.
 

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The Fordidden Rooms

Apprasing the situation Michael staes "We have to consider the party goeers already lost gentlemen, perhaps we can save a few, but right now, we must survive. Back gentlemen, back to the room so we can set up a defensive peremiter" With that Michael will produce a flask of alchemst fire and throw it striking the lead undead for 2 points of fire damage and creating a fiery pool of oil in a 5 foot radius.. "Back now, gentelmen, while we have them distracted"

1d20+9, 1d6-> ([7, 9], [2])

Alchemsit Fire/Damage


OCC:Hopefully, this will buy a few rounds.
How many can attack us in the hallway?
 


The Forbidden Rooms

Seeing a brief respite, Michael and company will leave the hallway until they are in the just outside it's doorway. Quickly piling lose crates etc in front of the door so as to be slightly beyond a touch attack, Michael and company will prepare to defend the doorway. Fraxin and the ogeir gurad will be to the left and right, Michael will anchor the center so his ranged attack can go down the hallway.

"Priestess, have them bring spears if they can find them"

The fire should burn for three rounds doing 1d6 to anyone in it's 5 foot radius....Should they be followed, Michael will stand in the breach casting his new blast while the others are preparing the defenses. Tell me when we are up again
 

The Forbidden Room

Michael contacts Nac'Losin and she annouces that Chondar has taken a team to try and swim down to you while another group is looking for the 'servants' entrance. As Michael and his men try to regroup three of the undead run through the flames heedless of the fire and taking some damage. The first of them set upon the startled Ogre1d20+4=16, 1d20+4=9, one getting a hit (1d6+1=7, 1d4=4). The big creature manages to continue to stand, but he seems to Michael to be confused and about to lose his wits.

OOC: Actions?
 

The Forbidden Rooms

"Ambar, help him back" meaning the stunned guard....Michael will then lauch an attack against the nearest one followed by Fraxin. The two will stand in the dooway if necessary to limint the attacks to one or at most two. MIchael missess while Fraxin coonects for 18 points of damage.

1d20+9-> [5,9] = (14)
1d20+11-> [6,11] = (17)
7d6+1-> [6,1,1,4,6,5,2,1] = (26)
2d8+7-> [8,3,7] = (18)

Michael/Ogier to hit /damage
 

The Forbidden Room

OOC: Remember, Ogre's are giants they are size large and thus fill a doorway. Michael can certainly attack past one, but will be pressed to fix next to one in a doorway.

The Ogre manages to retreat while Fraxin squeezes in to fill the breach. While Michael's blast fails to hit, it does help hold them back long enough for the Ogres to swap up. Fraxin smashes a fire wounded undead that looks to have been a properous fellow, perhaps a merchant once. Now he is but a heap of smashed and smoldering rotted flesh. The others try to continue the attack (1d20+4=24); thought only one can get in to hit Fraxin the blow is powerful (1d20+4=12). (2d6+2=6, 1d4=3)

OOC: Okay it was a crit, but fortunately I still rolled poorly. Actions?
 

1d20+11-> [13,11] = (24)
1d20+9-> [4,9] = (13)
2d8+7-> [5,1,7] = (13)
7d6+1-> [6,6,1,2,3,1,6,1] = (26)

Ogier/Michael

Fraxin stands his ground and delivers a mighty blow for 13 points of damage, MIchael unable to reorient just yet misses yet again.

Ambar will see to the ogier guard.
 

The Forbidden Room

While Fraxin deals a powerful blow it doesn't stop the undead and Michael's own attempt to attack around the ogre also fails. The two closest undead reach (1d20+4=7, 1d20+4=7) for Fraxin, but are unable to catch him this time. Amabar examines the other Ogre, but shakes his head, he has no way to help the confused giant. "He isn't really badly wounded."

OOC: Actions?
 

The Forbidden Rooms

1d20+11-> [7,11] = (18)
1d20+9-> [17,9] = (26)
2d8+7-> [4,4,7] = (15)
7d6+1-> [4,3,3,4,4,4,1,1] = (24)
Ogier/Michael

Fraxin delivers a solid blow at one of the opponets facing him for a solid 15 points. Finally getting his bearing, Michael unleases a devesating attack against the other undead for 24 points of damage.

"Amabar, start building us a redoubt to fall back to if this fails"
 

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