A Warlock Alone, Island Empire solo game

The Battle in the Ampetheater

The Ogre misses this time, his blow shattering a chair to splinters instead. Fortunately, the undead are equally unable to score a hit.

Actions?
 

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Battle in the Amphitheater

MIchael will once again summon his magic to try and put one down. Fraxin will continue his mission to the concealed door in an attempt to gain reinforcements.

Noting that his former party mates are fleeing Michael will say alound"Typical of them to flee numbers and save themselves rather than innoncent bystanders" He will then unlease his magic upon the undead closets to him and delivers 34 points of damage. Ecnouraged by his lead, the ogier and Ambar step up and deliver 18 points and 8 points to their respective targets. A rousing round for the valent trio batting to save innoncent lives against the undead hoard.

1d20+11-> [8,11] = (19)
1d20+9-> [12,9] = (21)
1d20+6-> [14,6] = (20)
Ogier/Michael Ambar To hit

2d8+7-> [8,3,7] = (18)
7d6+1-> [5,4,6,6,5,4,3,1] = (34)
1d6+4-> [4,4] = (8)
Ogier, Michael, Ambar damage
 

The Battle for the Ampetheater

Michael blasts one of the charging undead off its feet and it crumples into a pile of inert flesh at his feet. The ogre pounds another into goo and Amabar/Nicholas takes a slice out of his foe. Fraxin gains the concealed door and disappears from view. The undead strike (1d20+4=10, 1d20+4=12, 1d20+4=14, 1d20+4=24) undaunted by the loses. Amabar/Nicholas is missed by both the foes attacking him while the ogre is hit (hp and wis) (1d6+1=4, 1d4=3) and the attack on Michael poses a serious threat (1d20+4=19). The undead woman's claws (2d6+2=8, 1d4=1) tear into his neck and shoulder. The ogre looks stunned but continues to hold his club and try to fight.

OOC: Actions?
 

Battle for the Amptheater

Seeing the attacks upon the innoncents and the violent attacks against his small but valient company Michael will stand tall and say "Dammit People, Rally, Rally and sing against these foul undead whoes claws are as deadly as their song. Rally Dammit Rally and sing to save your own lives" 1d20+9-> [17,9] = (26) Rally

Michael will then begin to sing a poplar fighting ballad...to the tune of the "Green Berets"

Fighting Sailors from the Sea, Fearless men who sail and die...Men who mean just what they say, the brave men of the Green Berets.. Silver Sails upon their chest, these are men the Empire's Best, 100 men will test today but only three will win the Green Beret....

Trained to live on sailing seas, trained in combat ship to ship, men who fight by night and day...COURAGE take from the Green Beret...Silver sails upon their chest, these are men the Empire's Best, 100 men will test today but only three will win the Green Beret

Back at port a young wife weeps, her Green Beret has meet his fate, he has died for the Empires Sake...leaving her his last request..Put silver sails on my son's chest, make him one of the Empire's Best....he will be a man they will test one day...have him win the Green Beret"


MIchael will the proceed to unleash his attacks agains hit opponets for 22 points of damage
1d20+11-> [1,11] = (12)
1d20+9-> [12,9] = (21)
1d20+6-> [9,6] = (15)

7d6+1-> [4,1,4,1,1,4,6,1] = (22)


OCC: Okay cheesey i know but i had to get creative you konw...hopefully that will be worht something :)
 

Sailing Ship to Be

Okay Scott, I have put a lot of thought into it and given Michael's personality and hatred to most sea goers and this reliance on firepower and unorthodox stargety to win the days, I have decided to keep my original ship design....that is a ship with two gun decks so to speak...mounting 7 ballistas per side per deck. wtih a total of four ballesita being mounted in the stern areas. Thus a broadside would consit of 28 ballista bolts doing 3d6 damage while any attacker coming from behind would be subject to 4 ballistas doing 4d6. Note this does not inculde any weapons that may eventually be mounted on the sailing deck or on the quarterdeck and bow...still thiking about that one...but am leaning to a swivel mounted ballista that is perhaps magical augmented for them.......that would bring a maxium of 30 ballista plus any special damage per broadside. YEAH i know overkilll but it is not as bad as it seems....

In regards to the ship, we had discussed the feasablity of extra dimensional space accessed thru a special staircase. I do wish to keep it but the space will be so consturcted to simple appear as another deck and be kept to the dimensions of the ship...this makes it a lot easier for me to design and keeps in line with the nautical theme. You mentioned the possability of acutaly creating a small fortress on the astral plan and that may be dooable...depending on the costs etc...i mean ideally he would get more bang for his buck that way but it would entail having to defend it against astral critters.........my idea would be to se if by some way of enchanment the ship could enter the astral plane and sail there...it would be neat and allow a means to scout and survey the area instead of being in a fixed location...who knows maybe even one day add the etheral plane to it or some other plane......could be fun ya know...If i remember correctly in our disccuions regarding the ship, each extra dimensional deck will increase the cost of the ship by 2500gp per deck as basicall it is one space that has been subdivided. So right now the ship consists of (in my mind) a sailing deck, below deck, two gun decks, the hold and the bilde given a physical space of 4 decks above the bilge and below the sailing deck. With each deck being roughly ten feet high that would give it a depth of 15 feet below the water line. and 25 feew above the water line to the sailing deck. Added the sailing deck sides and you should get rougly 29 feet above the waterline. Additional you have the two decks at the bow and stern making up the forecaslte and quarterdeck placing them roughly an additioanly 20 feet above the sailing deck.

Tons of space for toys and such i know ,,,,,the design is based of an English Heavy Frigate with three masts and a sailing speed of about 25 knots. Fast and deadly for sure.....The typical crew would be some 300 souls for such a ship with the minimum rigging crew of 30 to handle it.
 

The Battle

The Warlock's power blasts another undead into the next world. Michael's song and entreaty seems to have gotten the attention of at least a few of the patrons and they begin to resist. One group of dwarf lords is doing some real damage with their hammers. A couple of other groups are also fighting back, while one lone man with a dagger and silver serving platter is holding off three foes with some impressive moves. Some of the undead have also broken off their attack to work on people facsinated by their song. They are caressing and whispering to them. The undead continue to press the attack (1d20+4=24, 1d20+4=16, 1d20+4=6, 1d20+4=9, 1d20+4=5). Two of the foul undead manage to get their claws into the ogre and he goes down with a mighty crash crushing a table with his bulk. His wounds don't look that serious, but they have apparently drained him mentally. The two attacking Amabar/Nicholas are less successful and he avoids their blows. Michael only has one foe as he blasted the other and it misses.

OOC:Crit threat on ogre (1d20+4=5)

OOC: I gave you a circumstances bonus for your song that added to your diplomacy check. A little creativity does pay off.
 

An impressive and very expensive ship you plan. I've done some looking and using heavy steel shield double thick as a guide I came up with a figure of 160 gp per 5'x5'x2" section of hull plate. That is really going easy on you based on weight that's only a 120 pounds. It should really be quite a bit more.
 

Battle for the Amphitheater

The fall of the ogier is a great loss to Michael and company but Michael will still continue to rally the masque goers and press the fight.

"I knew Radoon to be of faint heart but had felt you to be a different sort Master Rook..Rallly bravehearts, rally to me and lets send these foul creatures back to the abyss"

Michael will then contniure to blast away at the creaturs nearst him while starting another round of the song. Distracted by his attempts to rally the patrons, Michael fails to connect. Ambar however steps up and delivers a blow for 10 points.

OCC: 14 is their ac so amabar hit last round i overlooked it...if you allow it tht means an additonal 7 points of damage

1d20+9-> [1,9] = (10)
1d20+6-> [15,6] = (21)
Michael/Ambar

1d6+4-> [6,4] = (10)
1d6+4-> [3,4] = (7)
Ambar damage

OCC...Either way they respond now it will be a win win for Michael...i so love predictable personalities
 

Ship Design

250 plates for the keel and sides up to the first gun deck which would leave on the 1st deck and the quarter decks and forecastle being made of wood will cost the modest price of 40,000 gp Ideally i should add 50 more plates and that would mean that the entire skin of the ship would be steel hidden by a wooden veneer that will bring the price to 48,000gp
This would give Michael an all steel ships and it would dispalce some 36,000 pounds or 18 tons...not bad as far as comparable weight goes. Added the cargo deck space etc and the cost goes up by 25,000gp.....figure in the cork and interior finishing and your looking at proaably 100.000gp for the ship.

This would give Michael a ship with a two inch outer hull a 18 inch cork liner and then a one inch inner hull. The cork should offest to great deal the wieght of the steel as well as allow for a shallower draft that could be exptected. The cost may be somewhat reduced if he can negiotate and buy in bulk from one or two foundries and suppliers for the cork....lol maybe this can be roleplayed at a later date.....

Now to find the capital :)
 

The battle for the Ampetheater

OOC: I saw that Amabar had hit last time.

While Michael continues to rally the others, Amabar dispatches one of his foes. The two foes that had been attacking the Ogre now decend (1d20+4=17, 1d20+4=18) on the singing Willum. Despite his agility they both rip (1d6+1=7, 1d4=2, 1d6+1=3, 1d4=3) into him leaving him groaning in pain, but he continues to sing (1d20+10=17). One foe eachremains (1d20+4=11, 1d20+4=7) to attack Michael and Amabar without success.

OOC: Actions?
 

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