A Warlock Alone, Island Empire solo game

Battle in the Amphitheater

"Fraxin, move to support (indicating the pressed band of patrons)." Seeing the Ogier Sargent supporting the Dwarven Lords and their success, Michael will unleash his fury once again upon one of the undead pressing the belagured band of patrons, thus supporting Fraxin's close combat with 19 points of damage. Ambar will regroup and do a little self healing.

1d20+9-> [15,9] = (24)

7d6+1-> [2,3,5,1,3,3,1,1] = (19)
 

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Michael's magic fells another of the undead and with Fraxin's aid it seems that the group of patrons may turn the tide. Elsewhere in the room it seems that the battle is going well though the few remaining undead continue to fight on. The lone warrior using the silver serving platter as a shield seems to have teamed up with Rook and they are slashing at the last singing foe in the room.
 

Battle in the amphitheater

Seeing the tide turing Michael will call out "We are winning, keep pressing them, keep pressing them" Scanning the room and seeing rook well placed, Michael will look for a group that seems hard pressed. Once found he will lauch an attack againt their opponets doing 28 points of damage.

As Ambar is now freed to a certain extent Michael will call out "Ambar start organizing the guests, we will escourt them out as soon as we collect the drunks"



1d20+9-> [8,9] = (17)
7d6+1-> [2,5,6,4,3,1,6,1] = (28)
 

The Battle

Michael's Blast drops another of the undead that was attacking a group of patrons. Two more ogres come out of the drunk tank area and begin to attack undead. The fight seems to be over. Rook has slain another with some impressive dagger work and Marienna and Radoon have slain theirs. The Dwarves are out of opponents and have moved to take out another of the ones charming a patron. Michael's blast took out the last one on the humans. More than thirty undead litter the floor along with at least a dozen Masque goers and staff. A few of the those down are alive, but drained of wisdom, while others are dead from wounds.
 

Amphitheater Amtermath...

"Well done people well done"....Michael will comment. Turning to the Sargetn and Fraxin MIchael will say "Gather up the drunks and wounded we are soon to be leaving" Turning to the human and dwarf combantants, Michale will say "Gentlemen, Master Dwarves would you please assisst me in organizing the patrons so we may quickly depart, I fear the Masque of the Grotto has come to a tragic end"...Finally addressing Willum and Ambar .."Gentlemen see if you can find any clues or anything of interest on those corpses"
 

Ship Design

OCC: Scott, I have researched the ship more and based upon it's dimensions it is from bow to stern 190 feet from bow to stern....and 60 feet wide. The forecastle at it's point is 4 feet wide tapering from the ends of the 4 feet to 60 feet over a run of 40 feet before it reaches the main deck area which then runs 100 feetx 60 feet wide before reaching the stern section which measures anohter 50 feet in length with the end stern most portion measuirng 40 feet in width....HOPE this made sense.

In regards to cargo capicty the cargo deck will hold up to 500 tons of cargo. That means with the extra cargo decks.....the ship can carry 4500 tons of cargo or in english 9,000,000 pounds of cargo......

Ships Stastics

AC: 14 (basic armour class for this size of ship
Profession Sailor +4
Speed - Wind x 25 feet
Section Hitpoints 180 - based on two inches of steel outer hull. Inner Hull is 90 points per 10x10 section.
Rigging Hitpoints 300
Passanger/Room space to be used 1500 tons+ 2000 tons of extra dimensional space
1 ton = 2 in average quarters, 1 ton + 1 in fancy quarters, 2 tons = 1 in luxury quarters.
Masterwork Controls +2 to circumstance bonus (4800gp)
34 Ballista (14 each side, 4 stern 2, bow) on the Gun Decks
14 Swivel Guns (7 per side) on the main deck as anti boarding defense.
2 Magical Warlock Guns on turrets (1 stern, 1 bow)
Rigging Crew: 30 men
Ballista Crews: 68 men
Swivel Gun Cresw : 14
Marines: 250
Selp Proplusion deivce: 60 feet

More to come lol getting sleepy here. Just blame me watching the adventrues of Horatio Hornbolower for this :)....but really she will truly be a clossal ship....her cargo capicty is way more than i expected but in reality it will work out....given the nature of your campaing and my idea to eventual sale her on other planes......She will have a rather large draft of 20 feet which will mean there will have to be a lot of small boats availabe for just in case..... the self proplusion is more of a steady source of power in case their is not wind or the have the need for extra power to steer clear of reefs etc.....with a heavy wind thought the ship under sale will be capable of close to 90 feet......this is incrediable......she will be a very lively and fast ship with hidden power for those rare occasions...
 
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Ship Design

OCC: I have put some thought into the crew giving the passangers space and such. With miminal configuration the ship would be able to hold based upon the figures I could carry 7000 people if it were a passange liner etc...with 2 to a room...I am not that ambitious however but it will be a large group of rooms etc.....The more I am thinking about the ship the more the idea of a central stariwell connecting it to distant ports and places is appealing.With it's size it can be used as a central clearing house for the small offices Michael's Agents will have around the empire plus the houseboats known as Mother's.

Proposed Crew
Marines: 250 Candlemaker: 1
Sailors: 300 Notary 1
Cooks 5 Laborors 30
Chief 1
Asst. Cooks 15
Carpenter 2
Asst. Carpt. 10
Bakers: 2
Asst. Bakers 4
Metalworker 3
Blacksmiths 2
Armourer: 3
Weaponsmith 3
Fletcher: 3
Ships Doctore 1
Ships Surgeon 4
Surgeons Asst 8
Purser 1
Asst Purser 3
 

Ship to shore

OOC: I can see the benefits of having stairs to all your opperations. The battle is nearly lost when suddenly another thousand men from all over the empire come rushing on to the deck...

You are talking big bucks, but it could be worth it. I'll get the action moving again this afternoon. Busy day.
 

The aftermath

Michael notes a door slamming off stage and Rook and his companions have left the area without a word. As Willum and Amabar begin to search the fallen undead it soon becomes clear that they have been stripped of anything of use or value. The ogres trot out 5 people from the drunk tank, a halfling, a dwarf, 2 men and a woman. Most unconcious or near it. A couple of them including the woman bare the signs that they either got into a fight or resisted the ogre's putting them in the cooler. The ogre sargent and his two aides move to the casino to make sure their is no trouble there and start asking people to leave. Willum asks, "what about those people in that back room with the illusion? I think this must have been most of the undead from there."
 

Rescue Exit

Marhsalling the crowd, or at least those who are wanting to leave Michael will form them into a line. Addressing the dwarves he will say "Master Dwarves, Matthew Storm at your serivce, could i beg you to accept the most dangerous position of rear guard as we lead these people out of this hell hole?"

Addressing the human fighters he asks that form to the front of the party with the ogiers and himself. Then to the ogiers he says...form up in front gentlmen we are taking these patrons out thru the service entrace. "Fraxin, please lead us in the most direct way to the service entrance"....That is assuming everyone is in agreement. I am counting on the fact that the lure of getting out of here will be owerwheling.

As the exit the ampthiteart, the order will be as follows....Two ogiers (Fraxin and one other) the dunks and other ogier escourts...the human combatnats...the non combatants and the dwarves.....

EXiting the area, MIchael will say to Willum,"When we arrive at that area, we will take the ogiers and go to their rescue...leaving one ogier and the humans and dwarves to escourt them to safety while we try to save the remains of the illusion room"

"Any questions gentlemen"......

Michael will then inform the Priestess of the plans and ask her to realy them to Grond. "Please have Grond marshall all avaiable forces to enter thru the service area once the non combantas have come thru....if possible Priestess..i would suggest sending a man to the closer ships and request boats and men to move the refugees safely from the docks to their respective ships....he then will tell her about the undead"
 

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