A Warlock Alone, Island Empire solo game

Battle in the Amphitheater

Michael will continue his rallying of the people"Rally men Rally we can win this fight"seeing the success of the young man doging and the dwarven lords vicutms MIchale yell out encourgament.."That's it Master Dwarfs take them down, take them donw,,,Hold fast young man aid is forthcoming..." At which point Michael will blast the foe in front of him with his magic for 19 points of damage. Ambar finally getting his stride scores another hit for 10 points of damage. At this pomt Michael will mointor as best he can the actions of the other party but concen himself with the saving of patrons...

1d20+9-> [6,9] = (15) Michael

Somehow i did not get the to hit and damage seperated as I tried to roll it all at once..here is ambar hit and the damage rolls
1d20+6-> [18,6] = (24)
7d6+1-> [1,2,3,1,3,2,6,1] = (19)
1d6+4-> [6,4] = (10)


OCC: I so love a win win
 

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The Battle

Michael drops another foe and Amabar wounds one as you continue to encourage the others in the room. The two undead continue to press Willum1d20+4=19, 1d20+4=9. He takes a blow to the side that doesn't look too serious, but he looks a little stunned and his eyes seem to glaze over for a moment. He manages to continue singing, but it doesn't look like he can take too much more. Another swings (1d20+4=14) on Amabar hitting (1d6+1=2, 1d4=4) him on the side of the head. For the moment Michael is without an opponent, but two more are approaching. The concealed door bursts open and Fraxin returns with another Ogre wearing the markings of a sargent. They wade into the battle wielding their greatclubs. They are too far away to help Michael's group for now.

OOC: Actions?
 

Battle in the Amptheater

Assessing the situation, and the fact that Fraxin and a reinfocement are now here, MIchael will contiune to try and rally the people into fighting units. "If you have to people, back to back so they can not surrond you.....fight people, fight your very lives depend on it..to many innoncets have fallen prey to his fould beasts in the back rooms....Fraxin, help the people..." Michael will yell.

Focusing on one of Willums opponets Michael will summon his magic once more and let fly with a disruptive blast stiking the creature in the chest 29 and doing 23points of dage or 48 points if eldritch blasts are allowed criticals. "Back into the abyss you find" Back into the abyss"

Tactical: Two approaching Michael, ONe on Ambar and Two on Willum...how many are at the stage going for rook and how many are attacking the civilian?

1d20+9,-> ([20, 9],) = 20 ...is this a critical
1d20+6-> [4,6] = (10)
1d20+9-> [10,9] = (19)Crit

7d6+1-> [3,4,3,5,2,1,4,1] = (23)
7d6+1-> [4,1,5,3,4,4,3,1] = (25)
Damage

OCC: It is terrible i know but Lord i love it so....i find it amusing that their comments only reinforces Michaels position..sure he has a hidden agenda..who does not...but with Vittorio , the sea captain and others...he has plenty of witness for his acting for the good of the people....LOVE IT LVOE IT
 
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The Battle

Micheal dispatches one of Willum's foes with his blast. The other reaches (1d20+4=22) for Willum and hits (1d6+1=4, 1d4=3) him another jolting blow. Michael doubts he can take any more. Another reaches (1d20+4=19) for Amabar and also scores (1d20+4=5, 1d4=4). The other two close and attack (1d20+4=11, 1d20+4=22) Michael, this time he is also wounded (1d6+1=2, 1d4=3). Fraxin and the sargent seem to be reeking havoc on the others; though they still face 3. The lone man with blade and serving tray has dispatched a foe, but is still beset by 2. The dwarves have felled a pair and face 3; though one of their own is down. One of the other groups of resistors has vanished, apparently overwhelmed by the undead. They were likely wait staff. The other group has dropped one, but are now facing 4. As yet their group is intact. 8 others remain in the room caressing and whispering to their charmed victims. Rook and Marienna still face two in the doorway. Another ogre has come in from the casino and is moving to help the dwarves.

OOC: Eldritch Blast can indeed score a crit, however, undead are not subject to crits, so just regular damage this time, which was enough.
 

1d20+9-> [20,9] = (29)
1d20+6-> [19,6] = (25)

7d6+1-> [4,5,3,6,6,2,3,1] = (30)
1d6+4-> [3,4] = (7)

Pressed by foes but seeing Willum more pressed, Michael will once again his magic and unleash an attack on Willums remaining opponet doing 30 points of damage. While attacking MIchael will continue to assess the situation and encourgament to those patrons resisitng. "Sing dam you Sing, if you cant fight at least you can help mask there song. Dont just stand there people Fight"

OCC:Tough call but if Willum goes down we are all truly screwed. Besides it fits his character......If the other do not post by tomorrow am I will get the fourlands moving again..
 

The Battle

Michael brings the foe on Willum down with his blast. His own foes continue to press (1d6+1=2, 1d6+1=3) their attacks, but neither comes close to striking Michael. Out of the corner of his eye he sees that Rook as tumbled out to attack one of the undead on the lone warrior. Though he quickly moves back to attack the foe at the doorway. The ogres have a good round and two of their foes are down. Michael can't keep up with all the other battles right now.

OOC: Did you roll for Amabar? Actions?
 

Battle in the Ampitheater

OCC: Sorry Ambar's was the second rolll for hit and damgage...he scored for 7 points of damage.

Having freed Willl for the immediate threat, Michael will turn his attention back to those attacking him. Focusing a blast to the one nearest him, Michael produces yet another devesating attack dealing 26 points of damage. Ambar, perhaps distracted by the surging combat narrowly misses his opponet. "Fraxin to the young man's aid, Sargent when you dispatch your foe move to support the dwarven lords"
1d20+9-> [17,9] = (26)
1d20+6-> [7,6] = (13)=
Michael/Ambar

7d6+1-> [3,4,5,6,1,1,5,1] = (26)
damage

Tactical: I have two facing Michael, Willum facing no opponets and Ambar facing one is this correct? Fraxin and the sargent are now facing just one opponet having felled two of the three.
 

The battle

Michael blasts another of his foes. The last undead facing him attacks (1d20+4=17) again ripping (1d6+1=7, 1d4=4) into his side. The undead woman grins feeling the powerful drain she subjected him too. Amabar's opponent reels from his latest blow, but still stands. The ogres have dispatched their foe and are moving as directed. Michael notes that Rook has moved again and stuck another of the undead, freeing a serving woman. He seems to be concentrating his efforts on the singers.
 

Battle in the Amphitehater

1d20+9-> [5,9] = (14)
1d20+6-> [18,6] = (24)

7d6+1-> [6,2,4,1,4,2,3,1] = (23)
1d6+4-> [4,4] = (8)

Hurt for the blow but still holding on and capable of fighting to a small extent, Michael will stretch forth his hand to the undead before him and let fly with a warlock rage doing 23 points of damage. Ambar having a better round manages to score a hit doing 8 points of damage. "Back into the putrid sea from which you were spawned" Michael will say. Continuting to offer encourgament to those figthing..Michael will say "Thats it people, stand your ground help is on it's way....rally rally to support each other in our common defense"

Should this drop both their foes, leaving them unopposed MIchael will move up in support of Willum by taking a 5 foot move.
 

The battle for the ampetheater

Michael takes a moment to survey the scene. The ogre sargent is aiding the dwarf lords with their remaining foes. Fraxin was moving to aid the young warrior, but Rook got their first dispatched his foe, so Fraxin turned to attack one of the undead that was charming a patron. The other group of patrons isn't fairing well. Another of their number has fallen. There are still half a dozen undead charming people, and one facing Marienna in the doorway to the backstage area.
 

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