A Warlock Alone, Island Empire solo game

You can take 20 on your search check which reveals that their is some sort of trap on the cask. If the weight is removed from the rope something will happen, but it is unclear what. You cannot take 20 on an attempt to remove the trap you'll have to roll the dice and take your chances.

OOC: The letters are great. I'm going to have to come up with a friggin spead sheet to track all this stuff, but that's okay. I'm thinking of enlisting a co-DM just to handle Michael's correspondence. ;)

OOC: I'll have to go back and figure out how far it is to Mermaid's rest. I think 3 days, but I'll have to make sure. It will be easier to generate some leads when you have more important people to talk to.

OOC: Slow down so I can do exp. and deity. :D
 

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Trap Disarament

Michael will whisper a slight prayer to his unknown diety and try to disable the trap...he will have Grond stand by, while Guiessppe watches the crewmen.....

Michael Stromrolls 1d20 + 4, getting [18,4] = (22) Trap

Hey I did it

If it has been sucesfuly disarmend, Michael will take the cask and head back to the Captain's Cabin and look inside, leaving Grond to return to the deck to help guiessppe.

So lol What did i find?

And no more post until you post tonight, warlocks honor :)
 
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Michael works his way up to his chest in the small space. Feeling around the peg where the rope hands he finds a small slot into which he can insert a dagger blade or something similar. That done the peg can no longer move when the weight is removed. The cask comes away easily though it is somewhat of a challenge to get out of the hole and drag it out after. Having four arms must have made this easier for the Sahaugin.

OOC: You'll have to wait a little while for the contents. :cool:
 

The cask contains a sharkskin bag with something lumpy inside, a dagger with an odd handle in a sealskin sheath, 4 silver bars identical to the ones aquired in axiopolis and an ornately carved piece of coral in the shape of a shark on a cord appearently intended to be worn as a necklace.
 


Character Level

That gave Michael a level which he is going to take as a warlock ....
and it got the rest of the guys darn close to one....I dont mind working up Guisseppee but i thought we were going to leave him alone for a bit.......but i think i understand your reasoning and it is cool...


Anyting magical, and can i find out anything more about the shark necklance and the dagger...
 
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Storm and Company

I am assuming we arrive in Terger sometime on the evening of the 27 giving our slow speed, and unless you have anything nasty planned can we go ahead and advacne to the next morning.

MIchael will spend most of the evening in the Captains Cabin playing with the items, but he will make sure he has enought rest and that the crew members are alos kept in sight.....

OCC: Where do I find the Marnier Class?
 

OOC: Congrats. The Mariner is in the Dragonlance Age of Mortals book, which I hope I gave you. It is a good balanced class and should work out well. Consider him your first 1st level follower. The dagger, whatever is in the bag and the shark necklace are all magical. A day late and a dollar short as usual, but the deity info is attached.

Does Michael open the bag?
 

Attachments


The ship slides into the shallow harbor at Tregere just after dark and you drop ancor to rest until morning. The evening is uneventful. From out in the harbor, Tregere looks very quiet. The harbor is on a swampy delta of the river and most of the buildings are built on stilts. Only a few lights are burning and there seems to be little activity.
 

Storm and Comapny

Michael will carefuly open the bag and examine it's contents. Further, can he get an idea of what the earing, shark necklance and dagger are as well as what he finds in the bag using his spellcraft and deceive item skill.......


When the awake that next morning, MIchael will ask the crewmembers if they willl be willing to stay on board the ship until he can find some replacements,perhaps a day or so, just to keep it ship shape. Further will they be willing to sign sworn statmetns as to the loss of the other vessels to the Shark Men, leaving out all reference to the resistance?

OCC: The Mariner is a very good class..........I like it
 

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