A Warlock Alone, Island Empire solo game

The bag contains 5 pearl earings and a necklace with twelve pearls. The 5 pearls in the earrings are each identical in size and color to one of the pearls on the necklace. A very careful examination of the necklace and the earrings reveals that each one has a tiny fish imprinted into the metal of each item. All twelve pearls on the necklace has a different fish, while the five earrings have a different fish that matches one found on the necklace. The dagger is obviously a magical weapon, but you are confident that it has other properties as well. The shark seems to be enchanted with some sort of conjuration/summoning magic. The two crew agree to stay aboard for 36 hours or until you leave Tregere which ever comes first. You'll have to convince them that their Sahaugin allies have been destoryed before they are willing to sign statements about the ship. They obviously have a healthy fear of the Sahaugin.

OOC: Yes the Mariner is great, especially in this game.
 

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Storm and Company

28th day of High Summer in the 2nd year of the 2nd year of the reign of Xenieda the First


As the sun banishes night and the port of Tereger begins to stirr, Michael will take Guiessppe and they will go ashore in one of the ships boats, if the ship itself can not be brought to a pier.
Grond will remain aboard to keep the vessel secure. After taking care of any customs or official acts, Michael will then inquire as to the location of the local hiring hall etc for sailors and ship support personell. Once there, Michael will ask that a notice be placed that is he looking for hands and for them to contact him. He will then move along the streets etc extending his sense motives, looking for a diamond in the rought like Guiessppe proved to be. Various stops will be to a local chandler, and if he can find it a local hiring hall for mercernaires for him to engage in running security for his ship while in port. Also he will try and get a grasp of a local lizardman or toadman chieftan to see if any portion of his plans are feasible. This will take time so I will do it slowly.

MIchael figures that it is three days to Mermaids rest, and that Nicholas will arrive roughtly 5 days after that, so that gives him roughly a week to wrap things up here before he must be in Mermaids rest. He does not wish to run across the party any sooner than that if at all.

MIchael will use his skill (use magic devive on all the items in and attempt to find out what they are)

The rolls as are follows:
Michael Stormrolls 1d20 + 16, getting [15,16] = (31)
Michael Stormrolls 1d20 + 16, getting [7,16] = (23)
Michael Stormrolls 1d20 + 16, getting [8,16] = (24)
Michael Stormrolls 1d20 + 16, getting [16,16] = (32)
Michael Stormrolls 1d20 + 16, getting [12,16] = (28) Use Magic Items

He will do this off an on, so just let me know when you can.

Michael will also post his letters to the various individuals and if he can find out what local banks are here....
 

Land Fall in Tregere

Some effort is required to get the Retribution to a dock against the slight current of the river and the outgoing tide. The small crew makes the handling of sail, rudder and line a challenge. With a thud that elicits considerable creaking from the old dock the Retribution impacts the wharf. The ship nearly floats away from the dock by the time Gussippe manages to get from his place by the sails over the side and onto the dock with a line. By the time he gets it secure Grond has to give a mighty heave to toss a line to the dock from the other end of the ship. Working up a sweat Gussippe manages to haul the ship around and get the line in place. As Grond lowers a gangway a man in the sweat stained uniform of the Wheeland Authority has left his place in the shade and proceeded down the dock carefully avoiding the worst of the rotted boards. He glares at the ship and the crew with a look of some trepidation.

OOC: What did you think of the deity? Did I give you all the information you need or do you still have questions?

OOC: You didn't think I was going to let you just park a hijacked ship at a dock under the noses of the Authorities did you? I like how you tried to just skip over that whole customs and officials thing. ;)
 

Storm and Company

Michael will greet the offical in a warm manner and inquire of any custom or docking fees. His manner will be warm and open and he will ask the offical questions as to the hiring hall etc...

He will also inqure as to the location of the Port Notary as he needs to have some legal work initated.....

OCC: HEY HEY THERE.. It is a legitimate prize, if the crew do not very it he still has the shuagin body on board as proof and if they dispute it they leave themselves open to the charge of pirarcy. Besides they have told Michale way to much information about the local resistace to cross him.
By the way, I have a good idea about what the pearl necklace and earrings may be :)
 

The dagger seems to have some magic of entry to it. Indeed the hilt on close examination resembles a large key. Perhaps it's power lies in opening doors or locks? It seems to have some divination magic about it as well and you suspect it can find traps and secret doors. The Pearls remain mysterious. Clearly there is some association between the necklace and the earings, but it is unclear how they might be used. There are also appearently several earrings missing. The shark reminds you of a figurine of wouderous power that you once viewed. You put it down carefully not wanting to share the cabin with a suddenly appearing shark. With a little effort you think you can make it work.
 

Storm and Company

Very nice and interesting, Michael is indeed impressed with his the acquistions. While he has teh custom official there, he will ask if their is perhaps a dealer in firemarms in tergere and who would be a good merchant to contact for the purchase of Tergere Blue.
 

Since you aren't bringing in any cargo there are no fees at this time. He does want the name of the ship, her last port of call and the name of her captain. He notes that, "That ship look very familiar, I think a halfling was her captain...."
 

The man from the Wheeland Authority says he isn't aware of any firearms dealer here. It is a pretty small place and poor as well. Firearms are generally only available to the very wealthy.

As for a dye merchant he recommends Reno duBennet who's offices he points out. They seem to be less run down than most of the buildings here.

A port notary can be found at the seaman's guild where you might also have some luck in hiring.
 

Storm and Company

Michael will answer the questions as follows " I belive the ship was formely named "Trident" as to her last port of call, I belive it was Axioplos. The Captain also was a halfling I belive but I have no other infomration on that regards other than we took her as a prize away from this creatrue and his allier,,,Michael will walk over to the Shaugin body and flip the cover off it with a dramtic gesture. My name is Mr. Storm and I am the new Captain of this vessel which I have renamed the "Retribution". " And I am looking for some stalwart's to help me crush this nest of Shark men who have been preying on local shipping...
 

Storm and Company

After the last statment, Michael will lower his voice and say.."Perhaps you know my uncle a merchant of some repute, Matthew Stormwarden" if not i can provide several other references to help resolve any issue you may?" "My question about a port nortary was geared to my giving legal statments as to the ship and it's acquisiton" "I do thank yhou for the information and ask if you could dine with me perhaps later this evening to answer any further questions you may have", but for now I ask you indulgence in letting me see to the manning and provisions of my ship?

If he does not have any more questions, Michael will head to the Hiring hall and the the dye merchants office..
 

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