A Warlock Alone, Island Empire solo game

The group largely avoids getting hit this time around though Willum takes a blow. His voice does not waver. The battle seems to be turning in your favor. There are only about 8 or 9 foes left in the room. Michael spots another person who might be strong enough to aid his side. A tall (over 7') charcoal skinned man with firey red eyes that is obviously someone extra planer reposes on a couch near the fireplace with two of the undead obviously stuggling to hold him in check with their facination abilities.

OOC: I'll try to get your council's responses on ship design up before the weekend is out, but no promises.
 

log in or register to remove this ad

Battle in the Forbidden Rooms

1d20+9-> [6,9] = (15)
7d6+1-> [2,4,6,2,6,2,1,1] = (24)

Seeing such a strong potiential alley, Michael will focus his blast on one of the creatures struggling to keep the man enthralled delivering 24 points of damage "Willum, guard, if you can press those attacking Lord Tanis"



Ship Design.....

Actually the delay has given me a time to reread my old post and ideas and I have discovred i have really been overreaching witht the ship as i had forgot about the warehouse being built at the drydocks on Tengere.....by my rough calculations...it's three stories will add some 1350 tons or 2,700,000 pounds of storage etc.......more than enough to store additional goods etc...and keeping the ship at it's original cost.....likewise it was going to be linked anyway to the ship...so using it as one of it's two external entry points will allow Michale to devote more money to the developement of the dockyard/wareshouse....he has eight acres to paly with and if he uses some of it for poultry etc he will have a fresh supply of meat readily accessiable......likewise,,,,should an attack occur the ship and the warhouse can mutually support each other thus reducing the need for a large standing force on each of them....
 

OOC: Please keep in mind that sending Willum and the ogre out of the room will leave Michael with a half dozen foes and only two recently facinated partially drained unarmed posible allies. Lord Tanis and his people are out in the hallway and doing quite well against their foes with Ogre assistance.
 

The Forbidden Room

OOC: Got your email. Looks like it came back up very early this morning.

Michael's previous blast of the undead attacking the extra planer fellow seems to be having an effect. The other undead on him begins to sing, which Willum quickly counters. The fellow reaches into the fireplace and pulls out a pair of large flaming logs. He begins to attack one of the undead with the flaming wood. A shower of sparks accompanines the singer to the ground. The ogre wounds another of the particularly vicious undead and Michael's blast finishes it off. Two others in the room are fighting with one of the undead, but without proper weapons and armor they don't seem to be doing too much harm. Three of the remaining undead in the room rush your group. Only Willum takes a hit and he goes down his eyes rolling back in his head. The ogre is narrowly missed while Michael's foe doesn't even get close.
 

Battle in the Forbidden Rooms

1d20+9-> [12,9] = (21)
7d6+1-> [4,2,4,1,1,1,4,1] = (18)

As the one rushes towards him, Michael will let lose with a weak blast, perhaps distracted by the ebb and flow of battle only delivering 18 points of damage. "How fare you Lord Tanis, we are almost finished with the beasties in here?"

OCC: Cant really go much further in the four lands till the others chime in......perhaps i should just have a few racial prejudied sniffers come by and enter the room to stirr things up :)
 

The Forbidden Room

Michael's blast blows a considerable amount of flesh off the undead, but it comes on heedless of the grevious wound. The undead attacks (1d20+4=20) scoring a hits (hp and wis.) (1d6+1=4, 1d4=2) on Michael. Two swing (1d20+4=14, 1d20+4=23) on the ogre and both find their mark (hp and wis.) (1d6+1=7, 1d4=1, 1d6+1=3, 1d4=4). While the wounds do not look serious, the ogre seems a little dazed and confused. The fellow with the fire logs pounds another of the undead into a flaming ruin with a series of deft blows. His skin seems to be impervious to the flames leaping about his hands. Michael is too busy to see how the other men are doing, but he doesn't notice them going down. Michael hears another dwarven war cry followed by the distinctive crunch of hammer on skull. Tanis shouts back that 'We're filling the carts as fast as they make the turn out here.' A mining reference suggesting that production is going well.
 

Battle in the forbidden rooms

1d20+9-> [11,9] = (20)
7d6+1-> [5,6,4,4,3,2,3,1] = (28)

Staggerd by the blow from the undead and feeling the pain now...MIchael unleases an attack. Perhaps fueled by anger from the blow, his magic responds with a devesating 28 points of damage to his foe...."Priestess....do you have an eta for Grond" "It goes well here also Lord Tanis......."
 

Devilish Thought

OCC: Scott, I was driving home and an interesting thought hit me out of the blue so to speak..and it has a streak of deveish to it which fits into Michaels Character...........................................................................................................................................................................................................................................PAUSE FOR DM TO GET A GLASS OF BUTTERMILK .......................................................................................................................................................................................................................................................................................................................................................................................................................................There is a metamagic feat which allows a spell caster to dispense with the need for somatic componets for his spells.....if Michael took this feat....would he be able to use his blast by simple force of will? That is looking at an item/object/foe and triggering the blast with his will alone?...this would be a nasty suprise to opponets who thought him harmless as his hands are tied not to mention what it would do to suprise attacks......Downright sneaky, and character emporwering....what is the DM's thoughts :)
 

The Forbidden Room

Michael's blast completely obliterates his foe, not even ash falls to the ground (he only had 1 hp left). The other two men in the room have finally managed to drop a foe and are facing one more. The ogre fells one of his as well. (Neither of us rolled for the ogre last round so I gave him two attacks one of which was sucessful.) A flaming log strikes the other of the ogre's foes with a shower of splinters and sparks. While the undead continues to fight this appears to have thrown his aim off. The Ogre continues to face the wounded foe. The three others remaining in the room abandon their charmed victoms and start toward you. NacLosin's response is that she will check in and get back to you soon.

OOC: I'll sip my buttermilk, and read the feat as well as the relavent bits in the Warlock book and let you know this afternoon.
 

1d20+9-> [19,9] = (28)
7d6+1-> [1,3,4,1,2,5,5,1] = (22)
Michael
1d20+11-> [17,11] = (28)
2d4+7-> [2,2,7] = (11)
ogier

Seeing victory in this battle close at hand. Michael will unleash an attack at one of the approaching undead deliveing 22 points of damage....As they come within range of his great club, the ogier lashes out doing 11 points....
 

Pets & Sidekicks

Remove ads

Top