A Warlock Alone, Island Empire solo game

The Forbidden Room

Things seem to be going well enough in the hallway with Michael's latest blast though it is still smokey. The more immediate threat seems to be the forces at your rear. The Ogre bats one aside and then takes a hit from another. He is now facing two with more on the way.
 

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OOC: Sigh, powered armed ships boats. :eek: I think I'm gonna have to go to Sam's and stock up on the large economy sized buttermilk and aspirins if you keep coming up with ideas like this. :uhoh:
 

1d20+9-> [1,9] = (10)
7d6+1-> [3,5,4,4,6,6,6,1] = (35)

Senseing the situation, Michael will turn toward those coming up from behind an unleash and attack. Perhaps due to his turning quickly his aim is miserable off and the blast goes hurling into the room until it final strikes and object doing 35 points of damage.....

OCC: Got to miss sometime :) why not when you roll the highest damage
 


Die roll for Michael Storm
1d20+4-> [17,4] = (21)
1d20+4-> [10,4] = (14)
Saves

Rocked by the violent attack upon his person Michael does the only thing he can do against such a foul dezin of the deep Michael summons his acrane blast and unleases it agains the foe before him.

Die roll for Michael Storm
1d20+9-> [6,9] = (15)
7d6+1-> [6,3,6,3,4,1,6,1] = (30)
 

The Forbidden Room

Michael feels a tendril of cold numbness pass through his body from the point of the creatures claws. He manages to shake this off only to feel a burning filth at the bite wound which he also somehow manages to resist. Responding to the attack, Michael barely grazes the undead with his blast, but that is enough to suffuse it with the light of his undead destroying power. Unfortunately, it still stands looking visably diminished yet with a lust for blood in its eye. Willum leaps to the attack slicing into the horrid thing besetting Michael with his sword. His blow is just enough to bring it down. The Ogre smashes another aside and one of the more fierce one leaps upon his back showering blood on Michael and Willum as it rips into the ogre.

OOC: Actions?
 

The Forbidden Rooms

Seeing his ogier guard attack and feeling a buring wrath at the foul undead who have sorley wounded him and his party, Michael unleashes an attack on the creature tormenting his ogier guard. "Thanks for the assitance Master Willum it was greatley needed, i pray if thou song will help us overcome these beats once again I beg you let loose that honeyed voice"

[13,9] = (22) to hit
[3,4,2,2,5,1,2,1] = (20) damage
 
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Michael blasts the one on the ogre, but does not slay it. Willum cuts loose with a song of valor that stirs the hears of those around him. The Undead move in to attack again. The fellow Michael spotted earlier seems to have gotten his wits back and joins the fray as well.

OOC: I'm really swamped at work. I'll try to get things going tomorrow or Friday. I had a little time this morning, but of course EN World was down.
 

Battle in the Forbidden Rooms

Die roll for Michael Storm
1d20+9-> [8,9] = (17)
7d6+1-> [4,5,5,5,1,4,3,1] = (28)

Seeing this recent foe greatly weakend Michael will turn his attention to the approaching undead. Summoning forth his power Michael will launch his attack at one of the approaching creatures and channeling 28 points of damage towards him. Calling out Michael will say "Lord Tanis, Fraxin, press them they are ripe to fall"
 

Metagaming

Scott,,

If we can lets hold a council of war/adivce etc in regards to the ship...I am just wanting to sound out the opinion of the various crew member....the priestess, chandar, grumbar, fraxin and of course my inner group of Nicholas and Grond as well as Guisseppi...

The question is this....Michael has been thinking and is actually torn bewteen two competing ideas....the fast well armed ship that has been designed and the emerging idea of a mother ship concept...that is a larger ship by 1/3 in actual size....which would increase it capabilites by a significant force multipler that is used as a base for several smaller ships built like the retibution that make quick there and back runs to ports from the mother ship.....which would allow for more flexiablity in trade and capabilites as well as mutual protection....the downside is that with a ship of this size were talking about drawing significatn attention to ourselfs......

The third and middle way would be to go with the mothership design but just increase the storage decks on the current design which would be the most cost effective....an increase in 4 decks would almostn another 500,000 tons of cargo space if my memory serves me...that would be enought to support a singificant relive crew as well as foodstores and cargo space...with the smaller ships acting as tenders...the big ship would have an almost contiouse supply of fresh food and water......etc......

What sayeth the council :)
 

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