A Warlock Alone, Island Empire solo game

The Forbidden Room

Michael finds that he can see past the illusions easily this time. The ogre seems confused and Michael suspects the sight of a relaxed social gathering have confused him. Willum begins to warm up, but as yet no singing comes forth.

OOC: Actions?
 

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Forbidden Rooms Battle

Seeing the foul creatures plying their trade agains the defenseless patrons...MIchael will scan the room quickly serching for a likely strong ally should the song cease to befuddle them and let fly with his blast.
1d20+9-> [11,9] = (20)to hit
7d6+1-> [2,5,3,6,4,2,2,1] = (25)damage

TActical PLease
 
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OOC: Sorry, I didn't have good access while in Nashville after all. We stayed in what is ostensibly a nice hotel, but they were rather lacking in services. Your blast will indeed fry an undead. I have not detailed the patrons in the room yet. Let me figure out who's here so you can try to find some allies.
 

The Forbidden Room

Michael scans the room quickly. There are relatively few foes here. Perhaps 4 more of the undead like he faced before as well as 2 of the nasty more beastial sort that he encountered in the private room. There are still dozens of people here including several who were left where they fell during Michael's previous visit to the room.

OOC: Give me a spot check to find some decent allies.
 

1d20+7-> [13,7] = (20)spot

1d20+9-> [15,9] = (24)to hit
7d6+1-> [1,2,3,4,6,1,3,1] = (21)damage

Michael scans the room and finding a suitable candidate lauches and attack against the foul creature bespelling him doing 21 points of damage.
"Lord Tanis, the patrons on the couch are bespelled by these demons...they are guarded by illusions and spellcraft...be carefull"
 

The Forbidden Room

Michael blasts another of the undead in an attempt to free a stout looking fellow with a military haircut and warriors mean. Michael suddenly realizes that when he slipped into the room he left Lord Tanis and the others outside, they have not entered yet and a fierce battle seems to be raging in the hallway.
 

Battle in the Forbidden Rooms

Sensing an opening to perhaps help one and all. Michael will Move forward with the ogier to the doorway thus opening another front of conflict and perhaps flanking the foes besetting Lord Tanis....as he moves Michael will again target one of the creatures battling the dwarves and striking from behind...the ogier will act as rear guard and move with Michael towards the doorway....his great club bashing any of the beast that apporach as they move to flank the opponets. Michael will scan the doorway for either a singer type or one of the atypical undead beasts and unleash is attack for 28 points...if he can...failing that he will target one that is engaged in combat with one of his allies. Raising his voice MIchael calls out "Press them Lord Tanis, we have them flanked"
1d20+9+2-> [5,9,2] = (16) to hit (2 is for flanking)
7d6+1-> [4,6,2,3,5,6,1,1] = (28)


OCC: This flee the scene will be very helpful in flanking and confusing enemies....a very useful way to use the ability........

Does Eldritch Blast which is treated as a missle weapon qualify for rapid shot? What would be the difference from drawing and firing another arrow and summon the power to lauuch the attack?
 

OOC: Spot check.

OOC: Also, the Eldritch blast is kinda funny. I does not qualify for iterative attacks or rapid shot. The feeling seems to be that because the damage increases so rapidly with level this would be unbalancing. However, the way to go is the Eldritch chain evocation. I'm playing a 10th level warlock to good effect in another game. Against 3 foes he was quickly adding up nearly a hundred points of damage a round. At least until a massive demon spider construct sat on him doing 69 points of damage. He only had 50 hp at the time. Not a pretty sight.
 


Clever Idea

Scott, been giving some thought as to something that would give my ship an edge and not be that expensive .......small boats/transports are going to be necessary to just conduct the normal day to day activity of the ship in port and when adventuring...i mean you cant simple run the ship aground ever time you need to land or go ashore....so that is going to mean a series of row boats/jolly boats/ships boats.....what if they were standarized and using the basis of a self propeled carriage...that would give it a speed of 60 feet per round and reduce the number of crew for the boat iteslf to 3....thus leaving lots of room for troops cargo space etc.... if they were 15 feet long....six feet at the beam and with enclosed cabins/roofs they could carry about 2 tons of cargo or about 25 troop each...further and this is the hidden kicker..mounting a ballista on each of them or a catapult they would prove to be very fast very difficult to hit attack boats....
 

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