A well-meaning thread that degenerated into "is the OA Samuari historically accurate"

Wormwood said:
Or those of us who know about historical samurai, but don't care about emulating them in our D&D games.

It's a given that things generally sit well with the apathetic. Not much need to stand up and be counted just to express indifference.

tburdett said:
Or people who realize that it is just a game.

OK, so you're apathetic as well. Duly noted.

Can't say I'm a huge samuraiophile myself, but this does seem like a boring, ill-conceived class and it's pretty likely that it won't satisfy the people who do care about having a cool samurai class.

I'm still wondering where all that fear junk came from. Does the book actually explain its motives beyond "samurai are scary"?
 
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Felon said:
Can't say I'm a huge samuraiophile myself, but this does seem like a boring, ill-conceived class and it's pretty likely that it won't satisfy the people who do care about having a cool samurai class.

That's a pretty big generalization. I do care about having a cool samurai class and I like what I've seen of the CW one so far.

Now, can we drop this childish arguement and get back to the point of the thread? You know, we ask gfunk questions and he answers them if possible.
 
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Felon said:
Can't say I'm a huge samuraiophile myself, but this does seem like a boring, ill-conceived class and it's pretty likely that it won't satisfy the people who do care about having a cool samurai class.
You missed the point.

I both like and am knowledgable about samurai. I also find that this class is fine as a butt-kicking, kiai-shouting, katana-wielding badass.

[edit] Does this make it an 'according to Hoyle' samurai? Nope. But it seems liek it would work as a samurai in a game (such as mine) which is not oriental in flavor. The OA samurai, which is essentially a Fighter with a daisho, isn't exotic enough to stand out in my particular campaign. The CW version is.[/edit]

Therfore, counter to Celtavian's point, it is possible to find a place in your game for this Samurai class without being ignorant on the subject of samurai.

It's not about apathy, it's about having different criteria for what makes a fun game.
 
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Indeed, indeed! If you looked at the list posted on page 4 and again on page 7 of the other CW thread, you'll notice the Master of Chains is not listed at all. The lasher neither.




Re: the Samurai. I've used the OA one in a non-oriental campaign. I've just renamed it the Clanwarden, made him one of the dwarf's favored classes, and changed the katana+wakizashi pair to urgrosh or hammer+axe combination, depending on the dwarven clan. It works fine, and has the proper flavor.

After all, a samurai is all about lawfulness, fighting, duty, honor, clan, and ancestors.

A dwarf is all about lawfulness, fighting, duty, honor, clan, ancestors, and beer.
 

ArcOfCorinth said:
Now, can we drop this childish arguement and get back to the point of the thread? You know, we ask gfunk questions and he answers them if possible.

Hmm...sure why not?

FRENZIED BERSERKER--How's it looking? It's improved Power Attack abilities have definitely been affected by the new love that the revised Power Attack gives two-handed weapons. Any changes there?

Also, does it have that EXTREMELY broken ability to stay alive as long as its frenzied regardless of what its HP total is? I played a FB dwarf with a (modified) 30 Con. Unkillable for 13 rounds. Pretty ugly.

Then there was that rather problematic issue with him having to make a Will save to avoid becoming frenzied whenever any damage is taken. Let's see, +3 base Will save, 14 Wisdom, Iron Will feat, that gave me a total save of +8. Even pricking my finger for a single point of damage had a 10% chance of driving me into a killing frenzy.
 

Gez said:
After all, a samurai is all about lawfulness, fighting, duty, honor, clan, and ancestors.

A dwarf is all about lawfulness, fighting, duty, honor, clan, ancestors, and beer.


That's just awesome.
 

gfunk said:
It is somewhat similiar.
Clerical BAB, Wizard saves, d10 HD, 4+Int skills

1st level = Signature weapon. Can enchant their weapon for XP cost. +1 Weapon bonus/level of class. Therefore, by 10th level of Kensai, PC can have a +5 weapon +5 special abilitie(s) (like vorpal)

<SNIP>

Does this strike anyone else as an agonizing class ability? Do I add flaming, or wait for brilliant energy? Nothing like getting a class perk and having to wait a bunch of levels to get use out of it.

PS
 


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