MeepoTheMighty said:I never saw you use the word "balance" at all. I saw you deride the class for not being historically accurate. None of the abilities of the CW samurai are "inappropriate." They're all quite appropriate for a certain type of samurai.
Eh, don't see where all the fear-mongering abilities are core to the samurai especially. I'm a bit torn on the 2-weapon fighting. On the one hand, it's not appropriate to assume all samurai wield an off-hand weapon. OTOH, with D&D's current weapon system, that's the only sensible way for someone using a bastard sword to fight. Samurai Jack and all the other samurai out there wielding their katana two-handed basically wasted a feat; they should just be using great swords.
The OA samurai is nice in an OA campaign where the main focus is on samurai and their interactions. Honestly, though, the OA samurai is nothing more than a fighter with a daisho, and most of his customizablity comes from the system of clans and clan-based feats presented in OA and the other Rokugan books.
The OA samurai doesn't really rely all that much upon the Rokugan clan content. I've used'em for a couple years now without it. His customizability just comes from having a decent list of bonus feats (even without clan feats) and decent skill options, both of which could've been transferred over to CW. And I think a lot of folks would rather have a class that's scary because he's a badass warrior, not scary because he has boogeyman powers layered on.
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