Because 'psionic' sounds exotic and 'psychic' makes people think of the Psychic Readers Network.Why oh why do so many people prefer "psionic" to "psychic"?
Tradition. And Gygax. But I repeat myself.Why oh why do so many people prefer "psionic" to "psychic"?
Why oh why does ChatGPT want my phone number in order to create a login?To expand a bit on my previous post...
I think the real potential for ChatGPT in gaming, right now at least, is not as a GM but as a GM aid. Things like,
"Come up with a D&D 5e statblock for a CR 10 scorpion-like monster that guards treasure in the desert."
"Give me an idea for a fantasy roleplaying adventure for a group travelling into a mountainous area."
ChatGPT's first answer isn't likely to be great. Heck, its first five answers (as you make clarifying questions) might not be great. But at a minimum, it'll give you enough of an idea to get the mental juices flowing. You'll think, "No, no, no! Not like that, like this!" and you're off to the races.
That particular one is ironic, because it's from Gygax that I learned that latter definition. (He rants a bit about it in Dangerous Journeys as the reason he uses "psychogenic" ... but I digress.)Tradition. And Gygax. But I repeat myself.
Try requiring each PC to already know at least one of the others. Ask them how they know each other and how they feel about their prior interactions.Why oh why is it so hard to have a good Session Zero?
i'd say the most obvious answer to me is that they simply don't need to coordinate their characters like they needed to in earlier editions, characters are well rounded enough to not immediately fail outside of their class' specific niche and the adventures are flexible enough to not require a specific class as the solution to a given problem, a party of four wizards is a viable party in 5e whereas in earlier editions they probably would have been reduced to salsa by the first pack of goblins they encountered, you don't need the designated cleric pumping out heals and the fighter up front tanking the hits for the rogue and the wizard, so the players can all just design the character they want in session 0 and figure that it'll all work out whatever they bring to the table.Why oh why is it so hard to have a good Session Zero?
I don't think WotC has revealed anything other than a general desire for everyone who thinks of "D&D" to think they're included whenever Wizards is talking about D&D (there may be different different editions, but it's all "one game" is definitely a thing I've heard someone say, possibly Jeremy Crawford?). But the obvious answer to this one for me is because the branding is there to pre-emptively stop people from calling it "sixth edition" - they really want people who have invested in 5e to keep playing the game as they change things around and so they don't want the language around the upcoming release to preemptively turn into an edition war and schism the wonderfully large new player base they've built up.Why oh why is the next edition of D&D codenamed OneD&D?
Has WoTC revealed any clue as to what the "One" part means? Is it going be modular, like WoTC used to talk about in the days of D&D Next? Or is it going to be "One" united multi-media ecosystem? Or we just don't know?
They need to cover what is going to happen in a 6 part adventure that will fill many sessions. (Although I doubt the 3 part APs have introductions that are any shorter!)Why oh why do I find Pathfinder AP campaign backgrounds to be long and complicated?
There is no doubt truth here, but I've been having this problem ever since my first 3e campaign, where I intentionally had everyone meet me at the local Denny's so the could strategize their character creation.i'd say the most obvious answer to me is that they simply don't need to coordinate their characters like they needed to in earlier editions, characters are well rounded enough to not immediately fail outside of their class' specific niche and the adventures are flexible enough to not require a specific class as the solution to a given problem, a party of four wizards is a viable party in 5e whereas in earlier editions they probably would have been reduced to salsa by the first pack of goblins they encountered, you don't need the designated cleric pumping out heals and the fighter up front tanking the hits for the rogue and the wizard, so the players can all just design the character they want in session 0 and figure that it'll all work out whatever they bring to the table.
In the typical old-school D&D setting, humans and their allies live in enclaves of "civilization" nestled in large regions of wilderness (4e called this "Points of Light", but the idea goes back to early D&D). A significant portion of play, particularly at mid-to-high levels ("name" level in AD&D and BECMI) consists of some local authority deputizing PCs (particularly fighters) to expand their territory by building a stronghold and pacifying the nearby wilderness by killing off all the monsters.My own take is, just rip alignment out of the game entirely, except maybe for extraplanar beings. There, done.
I do have to say, though... Have people seen a lot of, "Let's go kill some orcs!"? Because in my experience, fighting orcs is almost always something a lot closer to self-defense.
Is killing an orc band that's trying to kill you worse than killing a group of human bandits that's trying to kill you? Darned if I can see how. Though depending on the situation, maybe the orcs would be easier to negotiate with.![]()
I mean, Jer hits on the core reason - a pre-emptive attempt to stop fans standardizing the name to 5.5E or 6E, because apparently not really referring to the edition caused 5E to happen (rather than "D&D" which was no doubt the goal).Why oh why is the next edition of D&D codenamed OneD&D?
Has WoTC revealed any clue as to what the "One" part means? Is it going be modular, like WoTC used to talk about in the days of D&D Next? Or is it going to be "One" united multi-media ecosystem? Or we just don't know?
Why do they have a problem with metal armor in the first place? Is metal somehow not part of the natural order?Why oh why are druids adverse to wearing metal armor, but have no problem at all with metal weapons?
I mean, I'm gonna handwave it anyway (chitin and bone and shell etc. instead of iron and steel) but it would be nice if they were at least consistent with the druid's equipment. Sheesh.
So the way this was explained to me is, Druids gain their powers from a pact made with primal spirits of nature. While allowing Druids to use some weapons is "fair", as most Humanoids lack claws or a bite, having access to better "hide" than animals have naturally is not kosher. You want nature powers, you have to abide by nature rules.Why oh why are druids adverse to wearing metal armor, but have no problem at all with metal weapons?
I mean, I'm gonna handwave it anyway (chitin and bone and shell etc. instead of iron and steel, same cost and stats) but it would be nice if they were at least consistent with the druid's equipment. Sheesh.
Interesting. I can kinda see it. Fair is fair!So the way this was explained to me is, Druids gain their powers from a pact made with primal spirits of nature. While allowing Druids to use some weapons is "fair", as most Humanoids lack claws or a bite, having access to better "hide" than animals have naturally is not kosher. You want nature powers, you have to abide by nature rules.
Why oh why does ChatGPT want my phone number in order to create a login?