This is NOT a let's-all-hate-4e-together post. I have loved playing and DMing this system.
But I have always been extremely fond of playing wizards (and using wizard BBEGs), and I kinda miss the long lists of available spells. I miss Flesh-to-Stone. I miss Polymorph. I miss my host of illusion spells. I miss casting Fly on my friends. And I really really really really miss preparing three fireballs for one battle.
And I miss Schools of Magic...not the mechanics of it, more like the fluff. I've tried to think of a way to reinstate magic schools into my world, but can't think of how to make it fit mechanically.
I dunno. 4e has so much that I like (I ADORE the simpler skill system), but wizards used to be my favorite class and can't seem to get my groove with the 4e wizard.
This not a gripe. I just wondered if anyone else felt the same, and if anyone had any idea how to:
1.) Fit in Schools of Magic
2.) Include familiars (that fulfill a purpose and don't suck)
3.) Work in spell components in a way that is not too complicated or stupid
I'm trying to make my homebrew 3.5 world convert into 4e and these are some major obstacles for me.
Thanks!
R
But I have always been extremely fond of playing wizards (and using wizard BBEGs), and I kinda miss the long lists of available spells. I miss Flesh-to-Stone. I miss Polymorph. I miss my host of illusion spells. I miss casting Fly on my friends. And I really really really really miss preparing three fireballs for one battle.
And I miss Schools of Magic...not the mechanics of it, more like the fluff. I've tried to think of a way to reinstate magic schools into my world, but can't think of how to make it fit mechanically.
I dunno. 4e has so much that I like (I ADORE the simpler skill system), but wizards used to be my favorite class and can't seem to get my groove with the 4e wizard.
This not a gripe. I just wondered if anyone else felt the same, and if anyone had any idea how to:
1.) Fit in Schools of Magic
2.) Include familiars (that fulfill a purpose and don't suck)
3.) Work in spell components in a way that is not too complicated or stupid
I'm trying to make my homebrew 3.5 world convert into 4e and these are some major obstacles for me.
Thanks!
R