Imban said:(there's a 3e monster in Mongoose's Epic Monsters book that can inflict nigh-infinite damage over a nigh-infinite area of effect with a save DC of nigh-infinity)
…Did you just say the M word?
Imban said:(there's a 3e monster in Mongoose's Epic Monsters book that can inflict nigh-infinite damage over a nigh-infinite area of effect with a save DC of nigh-infinity)
Steely Dan said:…Did you just say the M word?
Epic Monsters said:Epic Spell-Like Seeds: Chthonian titans have access to the destroy and energy epic spell seeds, just as if they were spell-like abilities. They may develop a different effect every time they use one of these seeds. Using an epic spell speed is a full-round action for a chthonian titan. A chthonian titan requires no Spellcraft check to use or develop epic spell effects based on these seeds. See the Epic Level Handbook, Chapter 2, for more information on epic spell seeds.
Imban said:I have way too many of Mongoose's d20 books for my own good, especially since they more-than-occasionally write things like this:
(Underline mine.)
"So, epic spellcasting lets you make spells that have numbers that are as high as you could possibly want, constrained only by your Spellcraft check?"
"Right."
"So what happens if it's not constrained by a Spellcraft check at all?"
Nork said:I'd say this is crying over spilled milk, only the cow was never born, it was never milked, so there was never any actual milk, only the idea of a cow and the idea that it could produce milk, and that since you don't actually have that milk, said milk was somehow lost.
Furthermore, it was stated that if you want milk, they will explore the idea of getting a cow, milking it, and turning the theoretical milk into actual milk when they have resources and time to do so. Only for some reason that I can't figure out, that isn't right either.
I seriously don't understand why a Bugbear Strangler shouldn't have a special rule that applies only to Bugbear Stranglers, when the situation dictates that you either get hundreds of flavorful monsters with limited special rules or you get hundreds of rules that produce limited monsters.
I don't see why the "bugbear and human shield" thing is anything new.Plane Sailing said:On the whole I'm encouraged by the idea of 4e MM creatures having all the information needed to play them effectively in the stat block.
There is one thing that I'm worried about though, and I hope it doesn't happen - and that is a proliferation of "special case monster abilities".
An example from 3e that always jarred with me was the Bebeliths ability to 'rend armour'. It seemed strange that it had such a unique ability (surely anything huge+ with claws should be able to do that?). It stood out like a proud nail when compared to the pretty standard way most other monster abilities were handled.
The Bugbear in the playtest report using a grappled foe as a 'human shield' sounds like it might be a 4e case in point, if that is an ability that Bugbears have but other similarly sized or bigger humanoid monsters don't.
We know hardly anything about the 4e monster entries so far, of course. The proof of the pudding will be seen when the 4eMM is actually available.
But not too many Bebilith proud nails, I hope!
Cheers
Ahglock said:But if melee combat doesn't cover swashbuckler types, sword and board defensive, strong straightforward offensive types(two handed swords, berserker's etc.), tricky special maneuver types(disarms, trips etc), and unarmed combat, it's an incomplete PH.
If magic doesn't cover summoning, healing, buffs, debuffs, blasting, enchanting, illusions, transformations, necromancy including animating the dead, and some basic utility spells it has failed and is an incomplete PH.
Plane Sailing said:On the whole I'm encouraged by the idea of 4e MM creatures having all the information needed to play them effectively in the stat block.
There is one thing that I'm worried about though, and I hope it doesn't happen - and that is a proliferation of "special case monster abilities".
If they do include a decent stunt system for 4E, I admit my nerd rage will be largely mollified, but for now, this remains the silliest thing I've seen in 4E. I really don't buy that including a couple of paragraphs of extra grapple possibilities would throw D&D into some sort of rules-bloat disarray, and I think it would resolve a lot of situations. I also think the idea that we're avoiding rules-bloat only to have it come back to use in the form of later splatbooks is pretty silly.
Where something reasonably can be a feat, class ability, or otherwise learnable by any sufficiently interested character, then it should be made available through the appropriate medium, IMO.
Last I checked, the 4e designers weren't making rules for 3.5.. So how did you do better than them, I am at a loss. Could you clarify, please?
Kamikaze Midget said:Anyway, it looks like 3.5 didn't officially have a human shield rule of any sort. I may be remembering from 3.0, but a quick check of d20srd.com shows that (1) there are no special rules for attacking into a grapple form outside, and (2) soft cover is not automatically struck if the attack roll fails by 4 or less. Though there is something similar to a human shield, with a pinned character getting a -4 to AC against other attackers, soft cover granting a +4 AC to the one covered. I seem to remember rules for accidentally hitting creatures in a grapple, and for striking cover (including soft cover), but these could be just constant house rules I've used.