Sitara said:Umm, pc's could Trip in 3e. Improved trip was also a feat.![]()
Plane Sailing said:On the whole I'm encouraged by the idea of 4e MM creatures having all the information needed to play them effectively in the stat block.
There is one thing that I'm worried about though, and I hope it doesn't happen - and that is a proliferation of "special case monster abilities".
An example from 3e that always jarred with me was the Bebeliths ability to 'rend armour'. It seemed strange that it had such a unique ability (surely anything huge+ with claws should be able to do that?). It stood out like a proud nail when compared to the pretty standard way most other monster abilities were handled.
Cheers
Tallarn said:Monsters should have interesting new powers - it makes them different from PC's!
The sarrukh are a reptilian progenitor race in the Forgotten Realms, fleshed out in the Serpent Kingdoms supplement.DandD said:What's a sarrukh?
Mustrum_Ridcully said:Hmm. I am not sure you are allowed to move in a grapple, and you still have to be in the same square, barring special abilities, don't you?
FourthBear said:Actually, a system like 4e that encourages the idea that monster abilities are in a very separate category from PC abilities and shouldn't be available to PCs by some kind of default game design would have stopped Pun-Pun in his tracks.
FourthBear said:The sarrukh are a reptilian progenitor race in the Forgotten Realms, fleshed out in the Serpent Kingdoms supplement.
Here's a wiki link:
http://forgottenrealms.wikia.com/wiki/Sarrukh
They are justly infamous as an example of poor monster and game design in 3e. The sarrukh were given the power in their stat block to modify members of the reptilian subtype, capable of giving them better attributes. The concept being that the sarrukh's hook was that they were sort of magical super-geneticists, capable of creating reptilian super-beings to do their bidding. The ability was very open-ended and would be screamingly abusable in a PCs hands. The most infamous case being Pun-Pun, I believe. There, a kobold (and therefore a member of the reptilian sub-type) was written up using various 3e rules to gain the sarrukh's ability and use it to enhance his own stats to arbitrarily high levels.
Frankly, I consider the sarrukh simply an example of rotten design, no matter what the system. I don't think any game system would have stopped that bit of nonsense. You'll note that it happened without a 4e style encouragement of special monster abilities. Actually, a system like 4e that encourages the idea that monster abilities are in a very separate category from PC abilities and shouldn't be available to PCs by some kind of default game design would have stopped Pun-Pun in his tracks.