ZombieRoboNinja
First Post
Ahglock said:I'd rather have the 1000 page complete RPG rule book than an incomplete set of 3 200 page RPG rule books that I then need to supplement with extra volumes.
Realistically what I want though is from the get go for the game to cover all the core concepts or a character enough that someone can play one. Do I need a crazy prestige class combo X in the main rule books, nope.
But if melee combat doesn't cover swashbuckler types, sword and board defensive, strong straightforward offensive types(two handed swords, berserker's etc.), tricky special maneuver types(disarms, trips etc), and unarmed combat, it's an incomplete PH.
If magic doesn't cover summoning, healing, buffs, debuffs, blasting, enchanting, illusions, transformations, necromancy including animating the dead, and some basic utility spells it has failed and is an incomplete PH.
Do any of these arch types have to be as good as the end of 3.5, nope not even close, but if a player can't design a character around these archtypes they have excluded too much.
Yeah, my biggest remaining fear for 4e is that they'll exclude too many important archetypes by saying, "We can stick it in a splatbook."