Mercule
Adventurer
The CoS adventure has a blurb that effectively discourages non-human PCs. I'm actually fine with human-centric, but still wanted to give my players some options for races that could pass as human. I ended up picking* half-elf, tieflings (that look like the old, planetouched version), and aasimar.
The feature I'm concerned about, with aasimar is the innate daylight spell. Part of me figures it's no worse than a pure Cleric of equal level, but another part of me doesn't like that it's so prominently called out.
So, should I be concerned?
* If anyone cares, I actually broke races into three levels. Those listed above are "Open Access" and could easily pass as human. "Restricted" races include elves, dwarves, changelings, and half-orcs. Discouraged races are gnomes, halflings, and warforged (because, really, a sentient golem isn't that weird in Ravenloft). Other races are "Prohibited" but I'd listen to concepts.
The feature I'm concerned about, with aasimar is the innate daylight spell. Part of me figures it's no worse than a pure Cleric of equal level, but another part of me doesn't like that it's so prominently called out.
So, should I be concerned?
* If anyone cares, I actually broke races into three levels. Those listed above are "Open Access" and could easily pass as human. "Restricted" races include elves, dwarves, changelings, and half-orcs. Discouraged races are gnomes, halflings, and warforged (because, really, a sentient golem isn't that weird in Ravenloft). Other races are "Prohibited" but I'd listen to concepts.