GreatLemur
Explorer
Yes! My thinking exactly! Along the same lines, it would make sense to give Initiative to Perception, as well.ARandomGod said:And then, since you've taken away a save from wisdom (perception) move the "reflex" save to perception (wisdom). Leave dex with no save attached, it's still one of the stronger stats even without the save, and charisma really needs the extra boost. Besides, the "reflex" save makes more sense on a stat about insight and perceptions than on a stat that you don't get to use when surprised in any case other than that save.
I'd also move Heal and maybe Profession over to INT (I only say "maybe" because Profession is a varied catch-all which a lot of different stats might apply to, depending on the job), and maybe Search should be PER rather than INT. I'm also extremely tempted to give melee attack rolls back to DEX and end STR's reign as "the most valuABLE stat." But then I might weaken DEX by moving ranged attacks (or only projectile attacks?) over to Perception, as well as giving Open Lock to INT. Dexterity would then represent gross physical agility rather than reaction speed or manual dexterity.
Of course, the big question is what to do with the divine and spontaneous arcane casters. Willpower makes more sense as a magic-fueling stat than Charisma ever did, so Sorcerers and Bards are fine. Some folks might take issue with the idea of Clerical spellcasting being based on Perception, but I actually think it makes more sense than Wisdom ever did: The new stat more explicitly represents openness and sensitivity to subtle external phenomena, and that can mean spiritual contact just as easily as it means Spot checks.
But then maybe it's a little too weird and generalized to have the same stat linked to archery, reacting to danger quickly, and communing with the gods?