Cbas10
First Post
Agback said:In which case I have to suggest that there is nothing wrong with crutches, since no-one sneers at wizards for needing spellbooks or at fighters for needing weapons. So if you object to stat-boosting items it must be for some other reason.
I never said I objected to stat-boosting items; I never said that they were always crutches which characters depend on. The original topic raised that point, and my responses have been, "Sometimes; it depends on the situation."
Okay then.
"In the end, if a character cannot do something without one of these magical items, it is an object that is used by someone clearly unable to perform a set of actions if they did not have that object.. If the items merely make things easier, it is an object that is used to merely augment a person's already-competent skill.."
Read and understood. Now let's discuss whether ability boost items are a crutch or a tool, and whether any stigma ought to attach to using them because of that.
I will kick the ball off by noting that an item that boosts wisdom, charisma, or intelligence can make high-level spells available to a cleric, paladin, sorceror, bard, or wizard of high level but modest stats, who would otherwise be clearly unable to cast them.
Well, in addition to the example in my first post, I'll posit an 18th level wizard with a 17 intelligence (not concerned about min-maxing...err..optimization...just creating a simple example). This wizard cannot cast his 8th or 9th level spells unless he gets a headband of intellect +2 or something like that. Therefore, he can find some other area of expertise and compensate for the loss of the highest level spells. Well, he is already fairly good at using his light crossbow, so getting a hold of gloves of dexterity +2 would be a good idea for a tool; an item that is not NEEDED for using the crossbow, but will give him a little extra edge. However, the wizard may prop himself up on a headband and depend upon having it, for he cannot even take advantage of his own class-provided abilities without the little magic item. At 18th level, rolling a "1" on a save against the opponent's maximized fireball will ensure the destruction of any magical crutches.