There isn't one. 5e assigns DCs according to the task attempted, regardless of who's doing the task or what level/abilities they have. It's technically not even based on the task, but the specific action, so it's not technically correct to assign a DC to a wall to climb prior to a PC trying to climb it, although assigning static DCs is a common shortcut. Instead, the PHB has a list of common DCs by difficulty of the task (as determined by the GM), which are:Sure this is a really obvious question. Is there a table somewhere which shows appropriate ability check DCs by level or by adventuring tier? I'm sure htere is and I'm just blanking on it.
Level is irrelevant--only ability (i.e. total modifier) and luck matter.Hey, level 10 thief, pick this lock.
That is too hard. How about you, level 1 thief?
No problem.
Yes, I know that. I'm assuming that somebody on the internet has done the math for me and put together what DCs are easy for a party of X level though.There isn't one. 5e assigns DCs according to the task attempted, regardless of who's doing the task or what level/abilities they have. It's technically not even based on the task, but the specific action, so it's not technically correct to assign a DC to a wall to climb prior to a PC trying to climb it, although assigning static DCs is a common shortcut. Instead, the PHB has a list of common DCs by difficulty of the task (as determined by the GM), which are:
That wasn't my question. Thanks though. I found what I was looking for!The DC is based on the task, not on one attempting it.
The easiest solution is to either reintroduce "taking 10/20" or to just not roll unless it really matters. Why would a 10th level thief fail to pick the lock? Answer that question both from an in-world perspective and a meta-game perspective and you'll probably find you don't need to roll at all: it's either automatic, or impossible.Level is irrelevant--only ability (i.e. total modifier) and luck matter.
FWIW, I think the linear d20 is too swingy for ability checks (luck becomes more important than skill...) which is why a lot of groups use 2d10 or 3d6 for ability checks.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.