L
lowkey13
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One thing that's become a point of annoyance for me is the lack of Lore/Knowledge proficiency available. I dislike forcing ability checks where there is no possible skill/proficiency (for say, heraldry) or just choosing who knows what (for legends and whatnot). I'm toying with bringing back some of the Lores from the playtest, but using them just as extra Tool/Language type proficiency.
We do it similarly. Most NPC interacting is roleplayed. Might need a check, might not, and a bonus or penalty might apply depending on everything. "Mechanical" stuff more often requires a roll if it's something dangerous/important. Again bonus/penalty might apply depending on the circumstances and who is trying what. We don't restrict ourselves to only adv or disad - we also allow a 1-3 point bonus/penalty for a bit more fine tuning.So what I've ended up doing is sort of an ad hoc style-
-Most things that are interactions (PC/NPC) are resolved through role playing. If there is doubt, it is rolled.
-Most things that are "mechanical" (sleight of hand, for example) are rolled, with advantage or disadvantage given depending on how it is described if necessary, and certain things being automatic.
What are other people doing?
Somewhat.Wouldn't most of that be under Intelligence (History) checks?
Somewhat.
While several of the Lores became Skills (Magical Lore, Nature Lore, Religious Lore), and a few can be worked around with by other skills (Planar Lore could be either Arcana or Religion, for example) or by tweaking rules for tools (Artisans tools would also work for Trade Lore, for example), there are a few skills that lack any real conversion. Cultural Lore, Military Lore, and Political Lore have more to them than just History, and those aspects are currently not represented. This means that a DM must either use an Intelligence check with no skill or just decide who knows what, and neither of those appeal to me. I know that these skills would be below the value of "real" skills, but I would figure them to be about on par with tools and languages.