Turanil
First Post
In my games:
PCs: Use point-buy system with 32 points (the maximum that DMG suggests, for a "high powered campaign").
NPCs: I don't bother using any method at all!! Why should I? What's the need and rationale?! Simply, starving commoners are likely to have worse ability scores than well fed warriors or thriving aristocrats. Then, high level characters are likely to have better ability scores than low level ones. I always give NPCs stats on a whim, depending on what I want them to be. Why bother finding a specific rationale for NPCs the players won't bother much about? Of course, if the 1st level guards all have 18 strength, it's going to look ridiculous. However, I just need to do something coherent: the 1st level guards have 12 strength, the 3rd level more experienced ones have 13 or 14, and the guards' captain can have 15 or 16. Now probably the executioner while being only 4th level has a 18 strength which fits well with his persona.
PCs: Use point-buy system with 32 points (the maximum that DMG suggests, for a "high powered campaign").
NPCs: I don't bother using any method at all!! Why should I? What's the need and rationale?! Simply, starving commoners are likely to have worse ability scores than well fed warriors or thriving aristocrats. Then, high level characters are likely to have better ability scores than low level ones. I always give NPCs stats on a whim, depending on what I want them to be. Why bother finding a specific rationale for NPCs the players won't bother much about? Of course, if the 1st level guards all have 18 strength, it's going to look ridiculous. However, I just need to do something coherent: the 1st level guards have 12 strength, the 3rd level more experienced ones have 13 or 14, and the guards' captain can have 15 or 16. Now probably the executioner while being only 4th level has a 18 strength which fits well with his persona.