Barendd Nobeard
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HeapThaumaturgist said:(I'm also one of those weird GMs that only allows Core PHB material.)
I run a home game that way. And I used to live in Oxford, OH. Coincidence? Or something in the water?!

HeapThaumaturgist said:(I'm also one of those weird GMs that only allows Core PHB material.)
This is a perfect example of an agreed consensus to incorporate extra rerolls within the system. For the reroll cheats this would be a good way to incorporate them back within the fold of legallity, so long as the dm can handle the little bit of effort in tweaking some npcs to maintain their CR.Darth K'Trava said:We usually have the "rule" of "roll until your happy". Yes, that may incur uber-powerful characters, but as long as you're having fun, why get upset?
I thought that dex was rolled before con, no?MonsterMash said:Nice to see the stats in their proper order again!
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FreeTheSlaves said:I thought that dex was rolled before con, no?
orsal said:Doesn't that just further my point? That this particular point buy scheme is on average more powerful than this particular random scheme, contra your earlier comment?
orsal said:+6 with 25 PB -- to get +8 you need 28 points. (Start with -6 if all attributes are 8, then each +1 costs at least 2 points.)
orsal said:The nonlinear scale doesn't punish heroes, unless your definition of a hero is one with heavily unbalanced stats. It does favour well-balanced characters with multiple good stats but no great stats, as opposed to those with few great stats and other mediocre stats.
orsal said:My experience is that with standard point buy, most players pick 16 for their primary attribute. The feeling seems to be mostly that the 2-point cost is worth it for the prime attribute, but not so many like the 3-point cost. In other words, extreme minimaxing isn't worth it, but neither is extreme flatness.
ARandomGod said:Only if your point was either the same as mine, or completely tangential to mine... that particular point buy method is more consistent than random.. and since the point buy method I'm talking about can be altered to give as many or as few points as you think is appropriate, it's either more or less powerful depending on what you give. Rather like the current point buy system.
ARandomGod said:Really? Do your mages actually do this? I've seen people settle for a 17, but not a 16... It's just not done in my circles. And the guy who settled for a 17 was me, and I felt that it was a huge sacrific that I made to better balance the character...
ARandomGod said:With a non-linear point buy system you aren't making as big a sacrifice to get that 18, which is my point and yours, I believe.
Ummm.. you mean with a linear system you aren't making as big a sacrifice, right? If so, then yes, we agree. We just disagree on whether that's a good thing.
ARandomGod said:My definition of a hero is one with a strong primary stat... IE with at least one score above 14, and preferably one 18... So THAT depends on what you call "heavily unbalanced". I'm saying that having a different total modifier score for someone with an 18 is horribly unbalanced. Or to put it, I think that the non-linear point buy creates heavily unbalanced characters by it's very non-linear nature.
ARandomGod said:Really? Do your mages actually do this? I've seen people settle for a 17, but not a 16... It's just not done in my circles. And the guy who settled for a 17 was me, and I felt that it was a huge sacrific that I made to better balance the character...
FreeTheSlaves said:This is a perfect example of an agreed consensus to incorporate extra rerolls within the system. For the reroll cheats this would be a good way to incorporate them back within the fold of legallity, so long as the dm can handle the little bit of effort in tweaking some npcs to maintain their CR.
Sometimes the "cheat" is merely a player that is not having their wants taken into consideration.
Zulithe said:RE: point buy. I did bring this up prior to the game starting, but the players do not want to use this method, preffering the chance to get higher stats from random rolls.
Exactly ehHammerforge said:When you allow them to roll up stats, do you let them reroll the entire set of stats if they don't like them? If you do, it's no wonder they prefer the roll method. Recently I had my players pick between a roll method or a point buy method, but I told them in advance that the roll method could be used only once.