Zulithe said:So my question to you all is: would you accept such a character when all your other players have a more reasonable set of stats?
No, I wouldn't.
If his dice are that magical, he can bring them and roll in front of you.
Zulithe said:So my question to you all is: would you accept such a character when all your other players have a more reasonable set of stats?
I use this method, too, but only because I want the PCs to seem insanely powerful. I want players to be thrilled with the stats they roll. Then I make all the monsters and NPCs more powerful, too.Zulithe said:4d6, drop lowest
You'll occasionaly end up with them anyway (I've had a perfectly legal 17,17,17,17,14,13, but it was for someone elses characterS'mon said:This is silly. Use point buy or roll-in-front-of-GM. Otherwise you end up with some players having these silly stat arrays.
Bront said:You'll occasionaly end up with them anyway (I've had a perfectly legal 17,17,17,17,14,13, but it was for someone elses character) but you at least can feel better about it, and the other players, while jealous, won't be resentfull and accusing you of cheating.
You are the GM. Sure, he can sulk childishly all he llikes - so what? Get him to roll them again in front of you, and change all the relevant things on the character sheet accordingly. Then it's over with. Done.Zulithe said:STR 17
DEX 18
CON 17
INT 17
WIS 16
CHA 16
I think this player is testing me. Has this happened to you and how did you deal with it? I stupidly let him play this character without giving his sheet a full once-over and I can already tell he is going to fight me on this if I try to modify his stats.
NO. They can still have fun after the stats are legit. No problem.Zulithe said:Is it best to just let this slide as long as the other players are having fun?