D&D 5E Ability Scaling?

With Bounded Accuracy designed to make the math super flat, some people are quite happy about how they won't have to redesign adventures every 4/5 levels due to PCs becoming too powerful.

However, numbers aren't the only thing that determines a PC's power. What about their special abilities/powers/skills/spells/etc.?

After all, a bunch of low level orcs won't be much of a threat if you can just fireball them/fly over them/mind control/etc.

Some abilities can just win no matter how high/low the numbers are. How does NEXT handle them?
 

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It's not that you don't have to redesign the adventure. You might use the same monster for longer ranges but then you need more of it because HP and damage rise.
 

The thing is, forcing the party to use up some hit points (the fighters deal with it) or a third level spell (the magic users deal with it) can be a completely valid use for a small bunch of orcs. The important thing is that the party will now not have those resources later in the day, when they're fighting (say) the megalomaniac half-Orc cleric who has "blessed" her personal guard to rise as wights a round after they're struck down.
 

However, numbers aren't the only thing that determines a PC's power. What about their special abilities/powers/skills/spells/etc.?

After all, a bunch of low level orcs won't be much of a threat if you can just fireball them/fly over them/mind control/etc.

Some abilities can just win no matter how high/low the numbers are. How does NEXT handle them?

Well the DM should initially determine the level of magic in ones campaign - Invisibility, Fly...etc do they exist?
If they do exist, perhaps it is difficult to acquire such spells without training or they're long forgotten magic; perhaps there is an additional cost in casting them (HD..etc); or there is a limitation where due to the wizards constant contact with magic he risks be infected with a magical disease should he cast more than 1 spell on himself for the day;

If you decided to play straight up magic as it is written, well then you should also account that the opponents would have access to the same magic:
Perhaps there is an orc shaman among the low level orcs who dispels the fireball.
Orcs have bows let them pepper the wizard as he flies towards them, if he gets to close they hurl a bolas limiting his somatic gestures, or they open the chest they have been carrying and release their pet dragon they've just captured.
Mind Control....hmmm always a risky business...what if the Orc's mind he controls is shattered, perhaps it has multiple personalities, perhaps there is a dark past to this orc which is revealed (introduce next story hook)...
perhaps this experience begins affecting the wizard: cant concentrate for long periods, disruptive sleep..etc


I do not see a problem. Make the magic system your own and if not play with the possibilities.

If you decide to use orcs as an encounter in your medium to high level campaign then you have to decide is the encounter a resource depleting one or is it part of the BBEG fight. As part of a resource depleting one, you have succeeded (Fly, Fireball, Mind Control) spells used up, perhaps one orc gets away an the next orc patrol is more prepared. If however if it part of the BBEG, well then the responsibility rests on your shoulders to ensure the orcs are capable of challenging the party - through clever tactics (like a hidden net falling from the cavern ceiling capturing the mage), magical items, spells, levels and/or class abilities.
NEXT has allowed for a low level Orc to still injure a higher level PC through bounded accuracy, but not necessarily to withstand higher-level spells and class abilities. You have to be fair to the system and toughen up the monsters encountered if you want to challenge the party.
 
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I agree with ccooke. It's not that the PC's don't get more powerful, they do, it's that they still have to some expend some effort (Hit points or limited spell slots) to overcome the (minor)challenge. Personally I think expectations are a little to high for bounded accuracy, it will not solve all the problems that people are trotting it out to solve and there will be ways to game the system to get too much of a bonus. I like the idea of it though.
 

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