Blue
Ravenous Bugblatter Beast of Traal
One of the ideas with a useful concept and but an inelegant mechanic in earlier editions was ability score damage. Poison, spells or abilities that could, for example, make you weaker or dull your mind by reducing your strength or intelligence respectively. But havign to recalculate bonuses already baked into other calculations (skill rolls, to-hit & damage, etc.) was a colossal pain as well as slowing down play.
I was reading a house rules thread here and came across [MENTION=6912978]Yes[/MENTION]'s alternate exhaustion rule, which had a fairly elegant and quick solution on how to do this for the various abilities: Don't recalculate, just have an Impaired condition for each ability score and you take disadvantage on all checks, attack rolls and saves.
The biggest problem is that it doesn't adjust static bonuses. A wizard with an Impaired Intelligence will have penalties on Arcana checks and spell attack rolls, but their DC is still the same. A fighter might have penalties on to-hit, but still the same damage modifier. How would you get around that if you wanted to use this method of ability score damage, such as in monster or spell design?
I was reading a house rules thread here and came across [MENTION=6912978]Yes[/MENTION]'s alternate exhaustion rule, which had a fairly elegant and quick solution on how to do this for the various abilities: Don't recalculate, just have an Impaired condition for each ability score and you take disadvantage on all checks, attack rolls and saves.
The biggest problem is that it doesn't adjust static bonuses. A wizard with an Impaired Intelligence will have penalties on Arcana checks and spell attack rolls, but their DC is still the same. A fighter might have penalties on to-hit, but still the same damage modifier. How would you get around that if you wanted to use this method of ability score damage, such as in monster or spell design?