epochrpg said:I know the problem you are thinking: what about odd numbered ability scores? It is easy, and odd number counts as an extra 1/2 plus over the number below it. So an ability score of 11 is actually worth 1/2 a plus.
Our group uses almost precisely this same idea, except instead of treating odd results as a 'half plus', we simply allow only two scores to be odd numbers.
I'm considering allowing an option for the next game I run, though - either total plus buy with a +7 total, or allow players to roll their own stats but apply their total plus against the following table to determine their 'stat LA':
+1 to +4 -1
+5 to +7 0
+8 to +11 +1
+12 to +15 +2
+16 and above +3
For more on how this system evolved, check out the following thread on the WotC boards.
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Pauper