I remember that one of the Unearthed Arcana articles has an alternative method for generating ability scores. (Unearthed Arcana: Quick Characters, 7/25 2016). I appreciate there is a (quasi) official method to assign a 16 array. Under scrutiny, it is obviously unbalanced ... but not egregious. Heh, I figure some of the posters in this thread would appreciate it.
Roll d6: Ability Score Array
1 18, 14, 12, 8, 8, 6
2 16, 14, 14, 10, 10, 8
3 16, 16, 12, 10, 8, 8
4 16, 12, 12, 12, 10, 8
5 14, 14, 12, 12, 12, 12
6 14, 14, 14, 12, 12, 10
Obviously
16, 14, 14, 10, 10, 8
is way better than
14, 14, 14, 12, 12, 10.
But still, the 16 array isnt too far from the 16 array that the 3d6 method in this thread arrives at.
16, 13, 10, 10, 10, 10.
The difference is only about four points and only concerning a non-primary score.
Also, notice. Even with the overflowing generosity of the arrays in the Unearthed Arcana article, notice how many scores below 10 that an array must have before an 18 even becomes thinkable. Three: 8, 8, 6.
Looking at the calculation that I proposed a couple pages back:
[table="width: 0"]
[tr]
[td]Array[/td]
[td]Cost[/td]
[/tr]
[tr]
[td]1[/td]
[td]30[/td]
[/tr]
[tr]
[td]2[/td]
[td]30[/td]
[/tr]
[tr]
[td]3[/td]
[td]30[/td]
[/tr]
[tr]
[td]4[/td]
[td]26[/td]
[/tr]
[tr]
[td]5[/td]
[td]30[/td]
[/tr]
[tr]
[td]6[/td]
[td]31[/td]
[/tr]
[/table]
I was surprised that array 4 was so low. Also array 1 does not seem to award bonus points for going below 8. With the 18 costing 19 points, the 14 costing 7, and the 12 costing 4, that is 30 points. Array 6 seems to have cost 1 extra point solely to avoid an odd ability score.