glass
(he, him)
Further to my idea about rejigging saves, here's how I'd probably divide it up:
Ability Score Saves Against
Strength Bull rush, Trip, etc
Dexterity area spells, Trip
Constition poison, disease, body related magic
Intelligence Illusions, maze spells
Intuition not sure, spirit related stuff maybe
Willpower things that are currently will (except charms)
Personality charms, domination etc
With the above, I'd probably have two base save bonusses for classes: physical and mental. This is one reason for missing Perception from the list (the other is that perception seemed to have a big overlap with dex in this arangement).
The reasoning behind separating charms out as a Per save is that the magic prevents you from applying your will to the problem, but you still get to save for doing things out of character.
WHat do you think?
glass.
Ability Score Saves Against
Strength Bull rush, Trip, etc
Dexterity area spells, Trip
Constition poison, disease, body related magic
Intelligence Illusions, maze spells
Intuition not sure, spirit related stuff maybe
Willpower things that are currently will (except charms)
Personality charms, domination etc
With the above, I'd probably have two base save bonusses for classes: physical and mental. This is one reason for missing Perception from the list (the other is that perception seemed to have a big overlap with dex in this arangement).
The reasoning behind separating charms out as a Per save is that the magic prevents you from applying your will to the problem, but you still get to save for doing things out of character.
WHat do you think?
glass.