Galethorn
First Post
Going on what I've seen work quite well in various systems...
Resolve (Self-confidence; it would affect your ability to inspire, intimidate, resist persuasion/domination, and concentrate, as well as giving a bonus to whatever sort of action/courage/whatever-point system you'd use)
Brawn (Affects damage, carrying capacity, athletics, and all the stuff that Constitution usually does, minus concentration)
Agility (Affects abilty to hit and avoid getting hit in melee combat, as well as 'jumping out of the way' and that sort of stuff)
Intuition/Instinct (Affects ability to hit and avoid getting hit in ranged combat, along with all those sorts of things that involve anticipation and doing things unconciously)
Wits (a person's concious mind; their ability to learn, plan, communicate, etc.)
With this system, you would have multiple ability scores (and skills) modifying most skills/"saves", so that a character's high Resolution might give them a bonus against a poison (a Brawn-based save), or high Intuition might help with delivering a particularly damaging blow.
All that said, I just came up with all of this in 10 minutes, so I'm sure things could be better-named, or otherwise improved.
Resolve (Self-confidence; it would affect your ability to inspire, intimidate, resist persuasion/domination, and concentrate, as well as giving a bonus to whatever sort of action/courage/whatever-point system you'd use)
Brawn (Affects damage, carrying capacity, athletics, and all the stuff that Constitution usually does, minus concentration)
Agility (Affects abilty to hit and avoid getting hit in melee combat, as well as 'jumping out of the way' and that sort of stuff)
Intuition/Instinct (Affects ability to hit and avoid getting hit in ranged combat, along with all those sorts of things that involve anticipation and doing things unconciously)
Wits (a person's concious mind; their ability to learn, plan, communicate, etc.)
With this system, you would have multiple ability scores (and skills) modifying most skills/"saves", so that a character's high Resolution might give them a bonus against a poison (a Brawn-based save), or high Intuition might help with delivering a particularly damaging blow.
All that said, I just came up with all of this in 10 minutes, so I'm sure things could be better-named, or otherwise improved.