ability scores and modifiers

Celebrim said:
I think it changes more than you realize.

Well, I was trying to avoid typing a lengthy post. ;)

The mechanics will be the same. d20+mods versus DC.
Will DCs need to be re-calibrated? Possibly.

A 1st-level fighter with 16 strength gets +4 to his attack roll (+1 BAB, +3 Strength... sure he probably has a feat bonus as well.) This guy relies on the luck of the die to hit an opponent with a decent AC.
However, if the mods start a zero and scale up, then a 16 Strength would give a +6. I will also infer that BABs and start off at higher numbers for similar reasons, I'll guess +3 for a fighter. Now we have a +9 to hit before feats and powers. That's cool. Does the overall chance of hitting change, probably, but not by much. His target's Dex bonus also got the jump. But I'd rather score a 10 when I need a 20 than score a 5 when I need a 13.

Did I help my argument at all? Probably not... like I said, I was trying to avoid a lengthy post--I don't debate well via threads.

I also feel that this will somehow reduce players having to rely on lucky die rolls and instead be able to trust that their PC's abilities, skills, and additional modifiers will carry the day. Need more info for a proper analysis.
 

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So the secret to the sweet spot source is ...

Characters start out the equivalent of 5th level and because stats have such a high impact on the ability to do something, the incremental gain from leveling is not felt in skills and BAB...

I hope this isn't true.

I have a patch for 3.5 that works for this... start at 5th :) (okay i'll stop being saracastic and sod off to bed)
 

Reaper Steve said:
Did I help my argument at all? Probably not... like I said, I was trying to avoid a lengthy post--I don't debate well via threads.

Ok. I'll put down my two by four and try to be gentle.

First, I do not conclude that starting BAB is going to become +3. It might. Maybe fighter BAB is now 2 + level/2 (rounded up). However, that's purely speculative and doesn't deal with the issue at hand, which is, what is the effect of normalizing the system so that it doesn't use negative numbers.

Well, first, it doesn't really change you odds of hitting anything.

Suppose its 1st level 16 STR fighter vs. 16 DEX house cat. In 3.X, the cat has an AC of 15, and the fighter (without considering any other factors) has an attack bonus of +4. He needs an 11 or better to hit.

Renormalizing he modifiers, the cat has an AC of 18 and the fighter has an attack bonus of +7. He needs an 11 or better to hit.

But we have changed something. We've diminished the value of anything that we didn't re-normalize. In this case, that includes things like hit points and the damage dice.

Lets say your house cat used to do on average 1 damage per attack (1d2-2). Our fighter used to do 1d8+3 (average 7.5) and now does 1d8+6 (average 10.5). But the new house cat now does 1d2+1 (average 2.5). The fighter's average damage only went up by about 50%, but the cat's damage more than doubled. The cat is a relatively better deal with his hitpoint bonus from CON as well (because the cat's base HD is lower than the fighter's his CON bonus is a bigger percentage of his hit points). If the fighter's hit points didn't also more than double when we made this change, he's become relatively weaker against the cat. If previously said fighter was a match for 6 house cats, he's now probably only a match for 3 or 4. Granted, we could increase the cat's hit points by 50% and the fighters by 250% and then we'd get back to where we started. But then, we'd do all of this just to get back to where we started.

The same sort of thing can be seen when we examine a dagger fighter versus a longsword fighter. The damage bonus increased which made the damage dice relatively less importance. Daggers have become relatively more powerful compared to longswords.

And a different problem crops up when we scale anything based on the renormalized values. Anything that scales gets relatively more valuable. We've actually made two-handed weapons relatively more powerful compared to one-handed weapons as well, because 50% or 100% of 'more' is a bigger number. The difference between +3 and 150% of +3 (+5 or an incremental difference of 2) is smaller than +6 and 150% of +6 (+9, or a incremental diference of 3). In this case, it comes out as a wash due to the diminished value of larger damage die, but you can see that it makes going to two-hands more appealing faster.
 

All i can say is I have a friend who is quite smart; but if he tries to help move anything at all, he "counts as minus one person". He definitely has a -1 to Str. >^_^<
 

The poster says he is afraid of posting a scan because of legal reasons.
On the stat card you get the information that an ability score of 14 and 15 has a mod of +5 and a score of 19 has a mod of +7, in the format +7 (19).

That there are no negative modifiers was speculation by him.
Stone Dogs speculation could also be right.

I think it makes sense to remove negative modifiers because of simplicity and a lower power curve.

What i don't understand is why a person in Germany gets this kind of information first...
I will post again if he gets any new information.
 

Thanks.

The World Wide Game Day on November 3 has this as a prize:
There will also be limited numbers of a special giveaway miniature from the latest Desert of Desolation D&D Miniatures set. This miniature comes with a totally unique first! Each comes with the very first 4th Edition stat card detailing not just the new stats for the new edition of D&D but also the stats for the new D&D Miniatures game! Those lucky heroes receiving one of these will be in the vanguard of information as these are the very first stats publicly released for the new game.
It sounds like he has one of those cards.


Edit: If he's telling the truth, that is. We'll find out on November 4th.
 
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mrphoenix said:
on a german message board a poster claims to have a 4e miniatures stat card.
Well, a friend of mine knows a rpg shop owner whose sister's fiance has a co-worker, who... - in other words: Somehow, I don't trust this source :)

A link to said post would have been appreciated.
 


mrphoenix said:
Well, the poster comes across as quite honest - I mean fake rumourmongers are usually much more of the "drop-in-and-never-come-back"-style, while he answered some questions. Additionally, he's registered in the forum since the end of '06, has more than 500 posts - such people are usually less often fakers. Though I remember a certain "Sword & Fist"-rumour here... (was it RangerWickett :D )
Other things he has said:

Archoangel said:
The attributes are given in the following format:

STR +7 (19)
Archoangel said:
iI think it's quite real. The card has a side marked with "4E" and a side with the miniatures stats, has a promo-designation and a 2008 trademark.
disclaimer: I'm not a very precise translator - I want to get the gist over, not the exact phrasing.
 


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