Olgar Shiverstone
Legend
As another poster noted, you can also get the same bonuses if current D20 bonuses stay the same and you add half your level to the bonus (for that particular card, that is).
I think this one is more likely. If you go this route, you don't have to add 1/2 level to saves, skills, BAB, and so on. All those things are based on one ability modifier or another, so simply adding 1/2 level to each ability modifier saves you some time and math.Olgar Shiverstone said:As another poster noted, you can also get the same bonuses if current D20 bonuses stay the same and you add half your level to the bonus (for that particular card, that is).
I don't see how it causes math problems. Ability score doesn't change with level and carrying capacity is based off it. I realize it's a little awkward but I don't mind.Cadfan said:But that causes math problems if elements like carrying capacity are based off of strength. It works fine for things like damage or saving throws, but it falls apart for things which reference ability scores directly.
But ability modifier bonus is supposed to replace rank, that's the whole point.Cadfan said:It also makes setting DCs for skills tougher. If a skill check is "rank + ability score + trained if applicable + miscellaneous," and if both rank AND ability score increase at 1/2 level...
C'montakasi said:Cross posting this from the stat card preview:
If it really is 1/2 level plus base attack, then consider a 20th level fighter (instead of skirmisher) with 24 strength:
+7 from attribute formula (score-10/2)
+10 level
+20 bab?
+37 to hit? That's the baseline?
Care to expand you thought?Arashi Ravenblade said:Ewwww. . . this sucks.