I figured out you use the right tool for the right job a long time ago, it seems to me some of you want to hammer in your nails with a screwdriver.
Seems like you were not using the tools correctly to begin with.
I figured out you use the right tool for the right job a long time ago, it seems to me some of you want to hammer in your nails with a screwdriver.
Thats around the age I realised that there was more to gaming than D&D, I was running Ghost Buster, Traveler, Rifts, Robotech, TMNT, Warhammer Fantasy, and a few more that only got played once or twice.
It was when I was 16 and Vampire came out that me and my friends sat down our D&D books for a long period of time and got heavy into political social roleplaying, why because the game encourages and supports that style of play. We also dabbled with Amber a diceless roleplaying game and that was OK but not my cup of tea.
Every system out there has it's own feel, it does something better than the next system hopefully that thing is to encourage a certain playstyle.
I figured out you use the right tool for the right job a long time ago, it seems to me some of you want to hammer in your nails with a screwdriver.
Yes it is. Your definition is flawed. It's fine for you, but it holds no water with me.You CAN do that sure, and have fun doing it. But that is not what the game is designed to do...
For everything I listed ability scores barely mattered.Ohh and we got sort of side treked here, the main point is yes to succeed in doing all these things you need good ability scores, in 5e they are more important than in some of the previous editions.
Everything I listed was done in games when I was 10, 11, and 12. Dice rolls mattered far less than plans, rolepplaying, and being awesome.If you want to limit the game for yourself in such a manner, fine, but many of us realised D&D could be more than that by the age of 13 or so.
If you build a character with less than a 16 in primary ability score you are hurting not only yourself but your whole team of fellow players. Your character has a job to do and if they can't hold their own, why in the world would the rest of the characters take you along on adventures. Now your job might not be damage dealing, but whatever it is it still uses one key ability score to be effective.
This has been true in all the past editions for the most part, and will always stay true. In 5e honestly with the feats we have seen so far it will almost always be the most optimal choice to increase your primary ability score up to 20 as fast as you can.
If your character doesn't hit, or if the monster resists your spell, you pretty much wasted your round.
D&D is a game about delving into the dark places of the world to fight against monsters, if your character can't contribute meaningfully to the fighting or delving then your character should not be in a D&D game. There are plenty of roleplaying games out there about espionage, social climbing, and basket weaving D&D is not one of them.
It is about spending time and having fun with your friends, while you play a game about characters delving into dark places and fighting monsters.
D&D is not some catch all universal roleplaying game that supports narrative over gamist ideals, there are plenty of rpg's out there that do that FATE comes to mind right away. D&D is all about Dungeons (dark places) & Dragons (monsters), it is a game that supports and encourages what it says right on the cover and in the book itself. You play heroes that go to monster infested places, kill said monsters, and take their stuff.
I agree that monsters are a pretty central part of the D&D experience - it has books and books and books of them. Exploration of "dark places" looms larger in some editions (eg B/X and 1st ed AD&D) than in othes (a lot of 2nd ed tended to eschew it, and I think it's a pretty optional part of 4e). As for killing monsters and taking their stuff, my feeling is that this may have peaked, as part of the game, in 3E. In classic D&D acquiring stuff is important, but killing things less so. And in 4e, with its treasure parcel system replacing the more traditional treasure tables, there is no inherent connection between killing things and acquiring treasure. Treasure can just as easily be a reward for services rendered, a boon from the gods, or dropped altogether and replaced with inherent bonuses and DMG2-style "alternative rewards".D&D is all about Dungeons (dark places) & Dragons (monsters), it is a game that supports and encourages what it says right on the cover and in the book itself. You play heroes that go to monster infested places, kill said monsters, and take their stuff.