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Ability scores of a (Quasi-)God

Kae'Yoss

First Post
Is there any way to determine the Abilities of a god, maybe depending on DR?

I mean, If I'm creating a greater god of War, he'll be a fighter with Str 50 at least, but what of the quasi-deity who just gained godhood? Even the Demigods from D&Dg have stats far beyond twenty, and also this Erbin from the web enhancement, has nothing below 24 (and even a 40), and that even as a quasi deity with 1 level of rogue!

So what If I want to turn a character into a quasi-powre or demideity? Boost all ability scores equally, until none's below 24? Just make something up on random? Give him a fixed +x amount increase?

Is there any official way to deal with that?
 

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I'm currently working with that myself.

I'm building a demon lord who started off as a Vrock, advanced to 20hd, and then got 20 levels of sorceror.

Then I'm adding a deity level 0 to make him a demon lord.

I did it by guess and by gosh. I used the size increase from his advanced monster hd to boost strength and con, and used his +5 character level bonus points to boost Cha, and added a few more besides so that he could get full benefit from his spells.

Deities are unique! Do what feels right.
 

The average total for all the stats for a given diety in D&D came out at 186 or a 31 in each stat. They ranged between ~20 and 50.

There wasn't any correlation between Divine rank or Class levels in ability score total.

(if anybody wants it i can pull up a spreadsheet w/ this stuff on it)
 


CRGreathouse said:


Are you kidding? +1 ability point per divine level! +1 ability point per 4 class levels!

Can you tell me were that is stated (page Nr. would be appreciated)? Cause I've been searching D&Dg in vain for some time now for ability scores of god.

Erbin only gets the bonus scores for DR, though. (I'm sure he should get the usual ability increases as well, especially since he doesn't even have the usual 20 Outsider HD)

DR 0, Rog1
Str 28, Dex 40, Con 24, Int 25, Wis 24, Cha 24

DR 1, Rog1 / Ftr1
Str 28, Dex 41, Con 24, Int 25, Wis 24, Cha 24

DR 6, Rog5 / Ftr5
Str 32, Dex 42, Con 24, Int 25, Wis 24, Cha 24

DR11, Rog10/ Ftr10
Str 32, Dex 42, Con 24, Int 25, Wis 24, Cha 29

DR16, Rog20/Ftr20
Str 32, Dex 46, Con 24, Int 25, Wis 25, Cha 29

What I'm really looking for, though, is how the ability scores change when you recieve a divine rank in the first place (by attaining quasi-deity status). The Stats Erbin uses as quasi-god hardly seem to be those he had before his ascension (especially cause he only was a human rogue1!).

It's interesting how all the stats are at least at 24 (In fact, after a little browsing in D&Dg I only found a lower score in the stats of Yondalla - Str 22, she's halfling incarnate, those buggers get -2 Str.... - and in Monster Deities like Tiamat). One could think that all your ability scores are set to 24, with racial adjustments, and you get the ones you were good at even higher.
 

I found something. They get a standard array of 35, 28, 25, 24, 24, 24, adjusted by race if appropriate, and 1 additional point per 4 class levels, and another 1 point per divine rank.

How newly ascended characters are handled is up to the DM: he yould either make the array a recommandation for ascension or a bonus if you ascend.
 

KaeYoss said:
I found something. They get a standard array of 35, 28, 25, 24, 24, 24, adjusted by race if appropriate, and 1 additional point per 4 class levels, and another 1 point per divine rank.

How newly ascended characters are handled is up to the DM: he yould either make the array a recommandation for ascension or a bonus if you ascend.

Just curious, is this from reverse engineering or from text in the DDg?
 


Yep, I found that on the Messege Boards at Wizards.com, since it doesn't appear in Deities and Demigods (at least I didn't find it).

But I don't think it is the best solution for a PC that's newly ascendet and intended for further play (especially if he's the only char with the divine spark.) as a demideity, and the rest continues as epics and recieves some other benefit in order to make up for the lack of all those divine qualities: it's already bad enough to have to compensate all the immunities and resistances, if the godling also gets outlandish ability scores, it is almost impossible to have only one divine character in the game.
So, in order to make this possible, we need a "hero-deity" - template: some (not all) of the immunities and resistances, and the ability scores a little more godlike (but not as much as that array).
 

I posted on another debate about some problem in demigods.. and someone told me that every single god in the book where allocated Attributes from the following formula:
BASE: 24
The attributes are then also allocated 21 + Divine Rank points.

I tested at least 20 gods and that formula fitted, so i reasoned that they completly ignored attribute gains from levels, when designing the gods. What i think is a clear error. How one is going to make a GOD when they don't even mention how attributes are to be allocated. Actually i think it is a BIG error.

Anyways in my game one of the players are about to ascend to become a Demigod. His character is going to retire, and they are currently on a mission to seek out some dangerous artifacts that can grant Demigod status, while a Great Wyrm (Blue Dragon) has it in for that character and want to destroy the world and torture that character (Very long story, approx 40 years game time, 2 years real time), it is also searching for the artifacts. And should it get it first it will become so powerfull that it will destroy the world (One character (Half-Gold Dragon) has been sent from the future by use off powerfull magic to prevent that the dragon wins.. Because it won in his future....) Trailing off here.. sorry..

Anyways i have constructed a Demigod version of that character by giving him Attributes according to the before mentioned rule. And only used his original attribute scores as a guideline for his new score.. i.e high strength, medium charisma etc..
 

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