FrogReaver
The most respectful and polite poster ever
[MENTION=6982228]J Neto[/MENTION]
I think everyone is looking at this backwards. A few considerations:
1. Counterspelling can be just as DM dependent as Illusions as there is no real or mechanism that by RAW allows you to know what spell is being cast on an enemies turn. Some DM's will tell you outright. Some will give you a check for a reaction (eliminating your ability to counterspell). Some will give you a check for free. Some will refuse you any way of determining what spell the enemy is casting while it's their turn. Without knowing what spell is being cast counterspelling becomes a lot less efficient.
2. Abjuration wizards can use illusions and Illusion wizards can use counterspell. Some DM's will make counterspelling ineffective, some will make illusions ineffective. The nice thing is you are a wizard and have a huge selection of spells. You don't have to use illusions against DM's that make illusions ineffective. You don't have to use counterspell against DM's that make counterspelling ineffective. You have a whole slew of other options you can use in those instances.
3. Everyone is to focused on the negatives. Some DM's will make illusions ineffective. Other DM's will make them super effective. That means at least some of the games you are in you will have a DM that makes your illusions features very strong. As long as you are okay adapting your spell casting to the DM in question then the illusion school may very well be super powerful in enough adventures to justify it being taken.
So honestly, I'd pick abjuration if you seem to be having trouble surviving and I'd pick illusion if you aren't.
I think everyone is looking at this backwards. A few considerations:
1. Counterspelling can be just as DM dependent as Illusions as there is no real or mechanism that by RAW allows you to know what spell is being cast on an enemies turn. Some DM's will tell you outright. Some will give you a check for a reaction (eliminating your ability to counterspell). Some will give you a check for free. Some will refuse you any way of determining what spell the enemy is casting while it's their turn. Without knowing what spell is being cast counterspelling becomes a lot less efficient.
2. Abjuration wizards can use illusions and Illusion wizards can use counterspell. Some DM's will make counterspelling ineffective, some will make illusions ineffective. The nice thing is you are a wizard and have a huge selection of spells. You don't have to use illusions against DM's that make illusions ineffective. You don't have to use counterspell against DM's that make counterspelling ineffective. You have a whole slew of other options you can use in those instances.
3. Everyone is to focused on the negatives. Some DM's will make illusions ineffective. Other DM's will make them super effective. That means at least some of the games you are in you will have a DM that makes your illusions features very strong. As long as you are okay adapting your spell casting to the DM in question then the illusion school may very well be super powerful in enough adventures to justify it being taken.
So honestly, I'd pick abjuration if you seem to be having trouble surviving and I'd pick illusion if you aren't.