about generators

Rip

First Post
Hi folks,

New here and I'm dm'ing a 3E game for the first time.
I've downloaded the e-tools but when I launch it it says its missing a database then I have to insert a name and password?

My main concern however is finding a generator where I can create classes like blackguard, assassins etc. Any suggestions?

Thanx.
 

log in or register to remove this ad

Rip said:
Hi folks,

New here and I'm dm'ing a 3E game for the first time.
I've downloaded the e-tools but when I launch it it says its missing a database then I have to insert a name and password?

My main concern however is finding a generator where I can create classes like blackguard, assassins etc. Any suggestions?

Thanx.

I would suggest Campaign Suite, as it has a full class editor as well as the prestige classes taht you are describing. However, eTools isn't a download product so it begs the question why you would steal this software, and what would stop you from stealing mine. It's no big deal - Campaign Suite has a free trial, but to have access to the class editor and the expanded class databases you do need to purchase a registration.
 

Yeah I just found it through surfing message boards and such and now I'm realizing that it isn't a trial or freebie the more I look into it, just my early ignorance.
Thank you for your suggestions. I'll look into the trial version of Campaign Suite
 

Rip said:
Yeah I just found it through surfing message boards and such and now I'm realizing that it isn't a trial or freebie the more I look into it, just my early ignorance.
Thank you for your suggestions. I'll look into the trial version of Campaign Suite

No problem, definately something to keep an eye on, there's a lot of people out there with less-than-pure motives :)
 

Rip said:
Hi folks,
My main concern however is finding a generator where I can create classes like blackguard, assassins etc. Any suggestions?

That's an interesting one, and I don't think that anyone does anything sensible for a generator like that.

You've specifically targeted prestige classes, which have pre-requisites.
To do this requires the following:
1. You generate multi-class characters.
2. Each time you add a class (with levels) during the generate process, you fully recalculate the creature. This includes full allocation of feats and skills etc.
3. You re-evaluate the entire list of possible classes, to see if you start qualifying for prestige classes.
4. Generate the next random class in the multi-class process.

That way, as you progress through adding new classes, you just *might* start qualifying for the various prestige classes.


All generators I've seen pretty much just select options from lists, without this level of mass recalculation in the middle.

Brain dead generators can easily give you non-elf Arcane Archers, or non-dwarven Dwarven Defenders.

To try to start off with a class with qualifications (like prestige classes), and then "back-fill" earlier class level to get the qualifying, seems even more complicated to me (especially if you consider trying to retroactively obtain unusual feats to qualify).

So, I don't think that any good, easy version for what you want exists.

RolePlayingMaster does do random Jamis NPC character generation (no prestige classes), and it is very easy to add on any prestige class levels after that (full calcultion and qualifying worked out for you).

Regards,
 

Sensible Generators

Luke said:
That's an interesting one, and I don't think that anyone does anything sensible for a generator like that.

Checked out the ETools generator.

1. It only generates from the core (non-prestige classes).
2. When asking for a Paladin, you sometimes fluke a lawful good alignment, but its just as happy with chaotic evil, or any other...
 

Re: Re: about generators

Luke said:


That's an interesting one, and I don't think that anyone does anything sensible for a generator like that.

You've specifically targeted prestige classes, which have pre-requisites.
To do this requires the following:
1. You generate multi-class characters.
2. Each time you add a class (with levels) during the generate process, you fully recalculate the creature. This includes full allocation of feats and skills etc.
3. You re-evaluate the entire list of possible classes, to see if you start qualifying for prestige classes.
4. Generate the next random class in the multi-class process.


The Campaign Suite Character Wizard lets you set up "Professions" which act as a sort of template for randomly generating characters. These you can set up to progress from level to level, giving as much or as little 'random' factors in feat choices, prestige classes, etc as you would like. Naturally nothing is perfect, but as we get further where you can set up a group of professions, say, for the common patronage of an inn you will find NPCs that 'make sense' truly beginning to take shape.
 

Remove ads

Top